This blog post is for gameplay changes that you'd like to see in Paradox Part 3.
To start things off, here's my two wishes:
- Enemy accuracy being fixed so that they aren't pretty much guaranteed to hit. This would make the Blind status and evasion-based builds useful again.
- Speed boosts on skills being multiplicative instead of additive, e.g. Dancing skills having "x2 Speed" instead of "+800 Speed". This would make the speed boosts relevant in higher levels of gameplay.