Every 100 floors in the Labyrinth of Chaos you are given the option to fight a harder boss, which yields more valuable loot. These bosses are:
Contents
General Strategy
Vicarious Clara is a Summoning skill (from the Necromancer job) which creates a 3 layer wall that blocks incoming damage. It is vital to defeating these bosses. It can be recast multiple times to stack more layers. Status effects, including instakills still go through. Viable alternatives are Group Defense (Legion race) and Electromagnetic Armor (Makina Master job). These don't require HP to cast, but they only have 2 layers.
Basic strategy is to use Clara to block attacks and use applicable skills to inflict statuses and deal damage.
Jobs and Races
Recommended races (not exhaustive):
| Race | Relevance | Example |
|---|---|---|
| Slime (Mega Slime) | Slime Division | Bunni, Naho, Vitae |
| Sea-Dweller (Sea Palace Maiko) | Timewarp Dance; Song and Dance skills | Alice, Sully, Shelly |
| Minor Chaos | status immunities; Necrosis; Dark, Time Magic and Makina skills | Hild, Riot, Shinifa |
| Harpy (Wing Harpy) | Sky Dance | Pyhar, Reina, Pina and Pii |
| Kitsune (Kitsune Geisha, Feral Kitsune) | Anti-Death Song; Taoism, Ninjutsu and Beast skills | Kamuro, Kitsu, Nanabi |
| Beast (Minotaur, Lunatic Beast) | Axe and Beast skills | Mina |
| Insect (Legion, Arachne) | Slow and Stop Strike ability; Group Defense | Shesta, Rachnee, Scarlet |
| Ghost (Evil Mist) | Mana Drain Attack ability | Mitsuko, Minelli, Cornelia |
Of the above races, Slime, Beast and Ghost cannot wear Archangel Bra.
Recommended jobs (mastered):
Active:
- Battle Master, Superstar, Pope
Core abilities and skills:
- Power Fighter, Magus Fist, Summoner, Hero of Justice, Adventurer, Necromancer, Hero
- Master Thief (Lockpick II)
Slayer abilities:
- Holy Knight, Medium (Ghost Slayer)
- Makina Master, Puppeteer (Doll Slayer)
- Hero (Succubus and Yoma Slayer)
Other:
- Swordmaster, Overpowering Fist, Paladin, Black Mage, Time Mage, White Mage, Sage, Palace Knight, Black Marketeer, Gambler, Card Battler, Battle Fucker, Alchemist, Magical Librarian, Smooth Talker, Three Star Chef, Doctor, Master Maid, King, Tao Swordsman, Taoist, Ninja, Berserker
General Strategy
Holy Martyr (Pope) and Endure (Power Fighter) are good abilities to have on every party member.
Carbuncle (Summoner) is useful to reflect some spells; Spiritualist job grants the 'Skill Use: Summoning' ability.
Time magic (Slow, Stop) is effective on most bosses.
Dispel (White Magic) (Priest) can be used to clear the bosses' buffs.
For dealing significant damage, you generally want to stack buffs, debuff enemy defenses, or use attacks that ignore defenses.
- Some enemies have physical resist, which is separate from defense.
- Geyser (Special) (Adventurer) and Necrosis (Dark) (Minor Chaos) ignore defenses and are certain hit.
- Palace Knight learns single attribute debuffs, Snake Miko race learns Weakening Dance which debuffs all attributes.
- (Stacking buffs) eg. Transform (Hero of Justice), Inner Focused Mind (Magus Fist), Focused Spirit (Swordmaster/Power Fighter), Daisy Bell (Vocaloid), Song of Offense (Minstrel)
Other ways to increase damage
- The relevant slayer ability can substantially boost damage for skills with normal attack effects (effect: +).
- 'Element Strike' from abilities/weapons, with relevant boosters, lead to more damage for skills with normal attack effects.
- Accuracy issues can be resolved with Bullseye Song (Sea Palace Maiko).
Clear status effects with Saints' Recovery (Holy skill) (Paladin) or other skill.
- Antibiotic Injection (Medicine) (Doctor) provides immunity to status effects for one ally.
- Anti-Death Song (Fox Geisha) provides immunity to instant death, expel and climax for all allies.
If you are having trouble at the start of a fight (eg. can't set up Clara), try having 3 members cast Clara and 1 member (preferably the fastest one) cast a heal (eg. Hustle Dance). Your party should be able to tank a hit with 'Endure', so most of your team will be able to summon Clara.
- 'Electromagnetic armor' (Machine) (Machina Master) and 'Group defense' (Insect skill) (Legion) can be used as alternatives.
Mana Drain attacks (Evil Mist ability) can quickly neutralize most bosses. This strategy is not really necessary normally, but becomes more useful at higher labyrinth levels, where the bosses have higher HP (but still 9999 MP).
- This strategy will not be effective against physical reflect/nullification.
- See above: 'for dealing significant damage' (debuff enemy willpower for mana drain attack)
- Inflicting silence is more effective (seals more skills) than mana drain, if the enemy is vulnerable.
- Mitsuko (Honey Pot) is highly recommended for this strategy, since she has access to Slime, Scylla and Ghost races.
- The following setup works on all bosses (except for physical nullification) at all labyrinth floors with no weapons + no slayer:
- slime division -> high tentacle up + transform -> focused mind + inner focused mind -> focused spirit + power charge -> mana drain attack (+ bullseye song, encouraging dance)
- (note: inflicting stop or other status effect can aid setup)
- Shorter mana drain setups can be viable in a number of cases (assuming use of relevent slayer ability):
- At labyrinth floor 100
- Using strong equipment
- Against a boss vulnerable to debuffs
- Using the abilities Unyielding Fighting Spirit / Strength in Solitude (Hero of Justice)
- eg. slime division -> power charge + focused spirit -> high tentacle up + mana drain attack (+ race slayer, daisy bell, encouraging dance)
- [Easy Mode] Crisis Hairpin - although the description states 'When falling below , gain 75% magic evasion', it actually grants auto daystar instead... (can be found in radom chao% labyrinth chests, through Black Market Delivery skill, or received as a gift through affection with Miyabi aka cursed doll girl)