MonsterGirlQuest Wiki

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MonsterGirlQuest Wiki
  • Attributes: The main attributes used by this skill type.
  • Weapons: Suggested weapons that synergize with this skill type.


Dagger

Dagger skills scale with the sum of attack and dexterity. Their damage is maximized when using daggers.

  • Attributes: Attack and Dexterity.
  • Weapons: Dagger.

Sword

Sword skills scale with attack only. Their damage is maximized when using any type of sword, except ninja swords.

  • Attributes: Attack.
  • Weapons: Sword, Knight Sword, Great Sword and Magic Sword.

Rapier

Rapier skills scale with the sum of attack and agility, and recover additional SP when striking enemies. Their damage is maximized when using rapiers.

  • Attributes: Attack and Agility.
  • Weapons: Rapier.

Katana

Katana skills scale with the sum of attack and dexterity. Their damage is maximized when using katanas.

  • Attributes: Attack and Dexterity.
  • Weapons: Katana.

Spear

Spear skills scale with the sum of attack and agility. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using spears or heavy spears.

  • Attributes: Attack and Agility.
  • Weapons: Spear and Heavy Spear.

Axe

Axe skills scale with attack only, and ignore the enemy's defense. Their damage is maximized when using axes.

  • Attributes: Attack.
  • Weapons: Axe.

Club

Club skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using clubs.

  • Attributes: Attack.
  • Weapons: Club.

Scythe

Scythe skills scale with either attack or magic. Their damage is maximized when using scythes.

  • Attributes: Attack or Magic.
  • Weapons: Scythe.

Bow

Bow skills scale with the sum of attack and dexterity. Their damage is maximized when using bows.

  • Attributes: Attack and Dexterity.
  • Weapons: Bow.

Whip

Whip skills scale with the sum of attack and dexterity. Their damage is maximized when using whips.

  • Attributes: Attack and Dexterity.
  • Weapons: Whip.

Throwing

Throwing skills scale with the sum of attack and dexterity. Their damage is maximized when using boomerangs.

  • Attributes: Attack and Dexterity.
  • Weapons: Boomerang.

Flail

Flail skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using flails.

  • Attributes: Attack.
  • Weapons: Flail.

Fan

Fan skills scale with the sum of dexterity and agility. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using fans.

  • Attributes: Attack and Dexterity.
  • Weapons: Fan.

Gun

Gun skills scale with dexterity only, except for certain skills that scale with the user's missing HP or the amount of downed allies. Their damage is maximized when using guns.

  • Attributes: Dexterity.
  • Weapons: Gun.

Multiweapon

Multiweapon skills scale with attack only. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack.
  • Weapons: Any.

Unarmed

Unarmed skills scale with the sum of attack and agility, except for certain skills that scale with dexterity and agility. Their damage is maximized when using fist weapons.

  • Attributes: Attack and Agility (Dexterity and Agility for certain skills).
  • Weapons: Fist.

White Magic

White Magic skills scale with willpower only, except for offensive skills that also scale with magic. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.

  • Attributes: Willpower.
  • Weapons: Staff.

Black Magic

Black Magic skills scale with magic only. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Time Magic

Time Magic skills scale with magic only, except for certain skills that scale with the enemy's HP. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Summoning

Summoning skills scale primarily with magic, while certain skills scale with dexterity. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic (Dexterity for certain skills).
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Holy

Holy skills scale with either dexterity or willpower, except for certain skills that scale with attack, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.

  • Attributes: Dexterity or Willpower.
  • Weapons: Staff.

Dark

Dark skills scale with either attack or magic, ignore the enemy's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Attack or Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Spellblade

Spellblade skills do not scale with any attributes, as they are limited to providing buffs to the user and their allies.

  • Attributes: None.
  • Weapons: Any.

Taoism

Taoism skills scale with either magic or dexterity, and inflict elemental weaknesses to enemies. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic or Dexterity.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Thievery

Thievery skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.

  • Attributes: None (Dexterity for certain skills).
  • Weapons: Any.

Ninjutsu

Ninjutsu skills scale with either attack or dexterity. Their damage is maximized when using ninja swords.

  • Attributes: Attack or Dexterity.
  • Weapons: Ninja Sword.

Piracy

Piracy skills scale with either attack, dexterity or agility, and grant [Physical Counter] state after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Agility.
  • Weapons: Any.

Justice

Justice skills scale primarily with attack, while certain skills scale with magic, and deal bonus damage based on the user's missing HP. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack (Magic for certain skills).
  • Weapons: Any.

Mercantile

Mercantile skills do not scale with any attributes, but use various other values for scaling such as the user's level or the amount of steps taken. Their damage is not amplified by using a particular weapon, however abacuses provide additional bonuses to mercantile skills.

  • Attributes: None.
  • Weapons: Abacus.

EX-Item

EX-Item skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.

  • Attributes: None (Dexterity for certain skills).
  • Weapons: Any.

Oracle

Oracle skills scale with dexterity only. Their damage is maximized when using cards.

  • Attributes: Dexterity.
  • Weapons: Cards.

Dancing

Dancing skills scale with dexterity only. Dancing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using fans.

  • Attributes: Dexterity.
  • Weapons: Fan.

Singing

Dancing skills scale with dexterity only. Singing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using harps.

  • Attributes: Dexterity.
  • Weapons: Harp.

Talk

Talk skills do not scale with any attributes, except for certain skills that scale with dexterity. Talk skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is not amplified by using a particular weapon.

  • Attributes: None (Dexterity for certain few skills).
  • Weapons: Any.

Magic Science

Magic Science skills scale with either magic or dexterity. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to magic science skills.

  • Attributes: Magic or Dexterity.
  • Weapons: Grimoire.

Alchemy

Alchemy skills do not scale with any attributes. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to alchemy skills.

  • Attributes: None.
  • Weapons: Grimoire.

Grimoire

Grimoire skills scale with magic only. Their damage is maximized when using grimoires.

  • Attributes: Magic.
  • Weapons: Grimoire.

Makina

Makina skills scale with dexterity only, ignore the target's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however many of them require specific key items before becoming usable.

  • Attributes: Dexterity.
  • Weapons: Any.

Cooking

Cooking skills scale with dexterity only. Their damage is maximized when using kitchen knives.

  • Attributes: Dexterity.
  • Weapons: Kitchen Knife.

Medicine

Medicine skills scale with the sum of attack and dexterity. Their damage is maximized when using scalpels.

  • Attributes: Attack and Dexterity.
  • Weapons: Scalpel.

Service

Service skills scale with dexterity only. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using plates.

  • Attributes: Dexterity.
  • Weapons: Plate.

Ruling

Ruling skills scale with attack or magic, and counterattack with various actions after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Magic.
  • Weapons: Any.

Heroism

Heroism skills scale with attack only, and deal bonus damage based on the user's missing HP. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack.
  • Weapons: Any.

Sexcraft

Sexcraft skills scale primarily with dexterity, while certain skills also scale with magic or agility. Their damage is maximized when using whips, fans or sex toys.

  • Attributes: Attack (Magic or Agility for certain skills).
  • Weapons: Whip, Fan, Sex Toy.

Demon Arts

Demon Arts skills scale with the highest of all attributes. Their damage is not amplified by using a particular weapon.

  • Attributes: Any.
  • Weapons: Any.

Ocean

Ocean skills scale with either magic or dexterity, and inflict elemental weaknesses to enemies. Their damage is not amplified by using a particular weapon, however harps provide additional bonuses to ocean skills.

  • Attributes: Magic or Dexterity.
  • Weapons: Harp.

Slime

Slime skills scale with dexterity only, and deal double damage to foes afflicted with Slimed. Their damage is not amplified by using a particular weapon.

  • Attributes: Dexterity.
  • Weapons: Any.

Beast

Beast skills scale primarily with attack, except for certain skills that also scale with agility or dexterity. Their damage is not amplified by using a particular weapon, however fangs provide additional bonuses to beast skills that involve biting.

  • Attributes: Attack (Agility or Dexterity for certain skills).
  • Weapons: Fang.

Snake

Snake skills scale primarily with attack, except for certain skills that scale with dexterity or defense, and deal double damage to foes afflicted with Bind. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack (Dexterity or Defense for certain skills).
  • Weapons: Any.

Tentacle

Tentacle skills scale with either attack or dexterity, except for certain skills that also scale with magic. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Dexterity (Magic for certain skills).
  • Weapons: Any.

Wing

Wing skills scale with either dexterity or agility, except for certain skills that also scale with attack, and have a chance to inflict Agility Down. Their damage is not amplified by using a particular weapon.

  • Attributes: Dexterity or Agility (Attack for certain skills).
  • Weapons: Any.

Insect

Insect skills scale with either attack, defense or dexterity, and grant the Defend state after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Defense or Dexterity.
  • Weapons: Any.

Plant

Plant skills scale with either attack, dexterity or magic, and deal double damage to foes afflicted with Poison, Confusion or Sleep. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Magic.
  • Weapons: Any.

Corpse

Corpse skills scale with either attack, dexterity or magic, and deal double damage to foes afflicted with Poison or Zombie. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Magic.
  • Weapons: Any.

Artificial

Artificial skills scale primarily with attack or dexterity, except for certain skills that also scale with magic or agility, and grant attribute buffs after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Dexterity (Magic or Agility for certain skills).
  • Weapons: Any.

Nature

Nature skills scale with various attributes, and grant elemental resistance buffs after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Various.
  • Weapons: Any.

Breath

Breath skills scale with either attack, magic or dexterity, and are guaranteed to hit. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Magic or Dexterity.
  • Weapons: Any.

Special

Special skills scale with various attributes, and grant a wide range of unique effects. Their damage is not amplified by using a particular weapon.

  • Attributes: Various.
  • Weapons: Any.