- Attributes: The main attributes used by this skill type.
- Weapons: Suggested weapons that synergize with this skill type.
Contents
- 1 Dagger
- 2 Sword
- 3 Rapier
- 4 Katana
- 5 Spear
- 6 Axe
- 7 Club
- 8 Scythe
- 9 Bow
- 10 Whip
- 11 Throwing
- 12 Flail
- 13 Fan
- 14 Gun
- 15 Multiweapon
- 16 Unarmed
- 17 White Magic
- 18 Black Magic
- 19 Time Magic
- 20 Summoning
- 21 Holy
- 22 Dark
- 23 Spellblade
- 24 Taoism
- 25 Thievery
- 26 Ninjutsu
- 27 Piracy
- 28 Justice
- 29 Mercantile
- 30 EX-Item
- 31 Oracle
- 32 Dancing
- 33 Singing
- 34 Talk
- 35 Magic Science
- 36 Alchemy
- 37 Grimoire
- 38 Makina
- 39 Cooking
- 40 Medicine
- 41 Service
- 42 Ruling
- 43 Heroism
- 44 Sexcraft
- 45 Demon Arts
- 46 Ocean
- 47 Slime
- 48 Beast
- 49 Snake
- 50 Tentacle
- 51 Wing
- 52 Insect
- 53 Plant
- 54 Corpse
- 55 Artificial
- 56 Nature
- 57 Breath
- 58 Special
Dagger
Dagger skills scale with the sum of attack and dexterity. Their damage is maximized when using daggers.
- Attributes: Attack and Dexterity.
- Weapons: Dagger.
Sword
Sword skills scale with attack only. Their damage is maximized when using any type of sword, except ninja swords.
- Attributes: Attack.
- Weapons: Sword, Knight Sword, Great Sword and Magic Sword.
Rapier
Rapier skills scale with the sum of attack and agility, and recover additional SP when striking enemies. Their damage is maximized when using rapiers.
- Attributes: Attack and Agility.
- Weapons: Rapier.
Katana
Katana skills scale with the sum of attack and dexterity. Their damage is maximized when using katanas.
- Attributes: Attack and Dexterity.
- Weapons: Katana.
Spear
Spear skills scale with the sum of attack and agility. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using spears or heavy spears.
- Attributes: Attack and Agility.
- Weapons: Spear and Heavy Spear.
Axe
Axe skills scale with attack only, and ignore the enemy's defense. Their damage is maximized when using axes.
- Attributes: Attack.
- Weapons: Axe.
Club
Club skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using clubs.
- Attributes: Attack.
- Weapons: Club.
Scythe
Scythe skills scale with either attack or magic. Their damage is maximized when using scythes.
- Attributes: Attack or Magic.
- Weapons: Scythe.
Bow
Bow skills scale with the sum of attack and dexterity. Their damage is maximized when using bows.
- Attributes: Attack and Dexterity.
- Weapons: Bow.
Whip
Whip skills scale with the sum of attack and dexterity. Their damage is maximized when using whips.
- Attributes: Attack and Dexterity.
- Weapons: Whip.
Throwing
Throwing skills scale with the sum of attack and dexterity. Their damage is maximized when using boomerangs.
- Attributes: Attack and Dexterity.
- Weapons: Boomerang.
Flail
Flail skills scale with attack only, and ignore half of the enemy's defense. Their damage is maximized when using flails.
- Attributes: Attack.
- Weapons: Flail.
Fan
Fan skills scale with the sum of dexterity and agility. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using fans.
- Attributes: Attack and Dexterity.
- Weapons: Fan.
Gun
Gun skills scale with dexterity only, except for certain skills that scale with the user's missing HP or the amount of downed allies. Their damage is maximized when using guns.
- Attributes: Dexterity.
- Weapons: Gun.
Multiweapon
Multiweapon skills scale with attack only. Their damage is not amplified by using a particular weapon.
- Attributes: Attack.
- Weapons: Any.
Unarmed
Unarmed skills scale with the sum of attack and agility, except for certain skills that scale with dexterity and agility. Their damage is maximized when using fist weapons.
- Attributes: Attack and Agility (Dexterity and Agility for certain skills).
- Weapons: Fist.
White Magic
White Magic skills scale with willpower only, except for offensive skills that also scale with magic. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.
- Attributes: Willpower.
- Weapons: Staff.
Black Magic
Black Magic skills scale with magic only. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.
- Attributes: Magic.
- Weapons: Rod, Magic Sword, Scythe, Grimoire.
Time Magic
Time Magic skills scale with magic only, except for certain skills that scale with the enemy's HP. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.
- Attributes: Magic.
- Weapons: Rod, Magic Sword, Scythe, Grimoire.
Summoning
Summoning skills scale primarily with magic, while certain skills scale with dexterity. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.
- Attributes: Magic (Dexterity for certain skills).
- Weapons: Rod, Magic Sword, Scythe, Grimoire.
Holy
Holy skills scale with either dexterity or willpower, except for certain skills that scale with attack, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.
- Attributes: Dexterity or Willpower.
- Weapons: Staff.
Dark
Dark skills scale with either attack or magic, ignore the enemy's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.
- Attributes: Attack or Magic.
- Weapons: Rod, Magic Sword, Scythe, Grimoire.
Spellblade
Spellblade skills do not scale with any attributes, as they are limited to providing buffs to the user and their allies.
- Attributes: None.
- Weapons: Any.
Taoism
Taoism skills scale with either magic or dexterity, and inflict elemental weaknesses to enemies. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.
- Attributes: Magic or Dexterity.
- Weapons: Rod, Magic Sword, Scythe, Grimoire.
Thievery
Thievery skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.
- Attributes: None (Dexterity for certain skills).
- Weapons: Any.
Ninjutsu
Ninjutsu skills scale with either attack or dexterity. Their damage is maximized when using ninja swords.
- Attributes: Attack or Dexterity.
- Weapons: Ninja Sword.
Piracy
Piracy skills scale with either attack, dexterity or agility, and grant [Physical Counter] state after use. Their damage is not amplified by using a particular weapon.
- Attributes: Attack, Dexterity or Agility.
- Weapons: Any.
Justice
Justice skills scale primarily with attack, while certain skills scale with magic, and deal bonus damage based on the user's missing HP. Their damage is not amplified by using a particular weapon.
- Attributes: Attack (Magic for certain skills).
- Weapons: Any.
Mercantile
Mercantile skills do not scale with any attributes, but use various other values for scaling such as the user's level or the amount of steps taken. Their damage is not amplified by using a particular weapon, however abacuses provide additional bonuses to mercantile skills.
- Attributes: None.
- Weapons: Abacus.
EX-Item
EX-Item skills do not scale with any attributes, except for certain skills that scale with dexterity. Their damage is not amplified by using a particular weapon.
- Attributes: None (Dexterity for certain skills).
- Weapons: Any.
Oracle
Oracle skills scale with dexterity only. Their damage is maximized when using cards.
- Attributes: Dexterity.
- Weapons: Cards.
Dancing
Dancing skills scale with dexterity only. Dancing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using fans.
- Attributes: Dexterity.
- Weapons: Fan.
Singing
Dancing skills scale with dexterity only. Singing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using harps.
- Attributes: Dexterity.
- Weapons: Harp.
Talk
Talk skills do not scale with any attributes, except for certain skills that scale with dexterity. Talk skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is not amplified by using a particular weapon.
- Attributes: None (Dexterity for certain few skills).
- Weapons: Any.
Magic Science
Magic Science skills scale with either magic or dexterity. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to magic science skills.
- Attributes: Magic or Dexterity.
- Weapons: Grimoire.
Alchemy
Alchemy skills do not scale with any attributes. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to alchemy skills.
- Attributes: None.
- Weapons: Grimoire.
Grimoire
Grimoire skills scale with magic only. Their damage is maximized when using grimoires.
- Attributes: Magic.
- Weapons: Grimoire.
Makina
Makina skills scale with dexterity only, ignore the target's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however many of them require specific key items before becoming usable.
- Attributes: Dexterity.
- Weapons: Any.
Cooking
Cooking skills scale with dexterity only. Their damage is maximized when using kitchen knives.
- Attributes: Dexterity.
- Weapons: Kitchen Knife.
Medicine
Medicine skills scale with the sum of attack and dexterity. Their damage is maximized when using scalpels.
- Attributes: Attack and Dexterity.
- Weapons: Scalpel.
Service
Service skills scale with dexterity only. They also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using plates.
- Attributes: Dexterity.
- Weapons: Plate.
Ruling
Ruling skills scale with attack or magic. Their damage is not amplified by using a particular weapon.
- Attributes: Attack or Magic.
- Weapons: Any.
Heroism
Heroism skills scale with attack. Their damage is not amplified by using a particular weapon.
- Attributes: Attack.
- Weapons: Any.
Sexcraft
Sexcraft skills scale with dexterity. Their damage is maximized when using whips, fans or sex toys.
- Attributes: Attack.
- Weapons: Whip, Fan, Sex Toy.
Demon Arts
Demon Arts skills scale with the highest of all attributes. Their damage is not amplified by using a particular weapon.
- Attributes: Any.
- Weapons: Any.
Ocean
Ocean skills scale with either magic or dexterity. Their damage is not amplified by using a particular weapon, however harps provide additional bonuses to ocean skills.
- Attributes: Magic or Dexterity.
- Weapons: Harp.
Slime
Slime skills scale with dexterity, and deal double damage to foes afflicted with Slimed. Their damage is not amplified by using a particular weapon.
- Attributes: Dexterity.
- Weapons: Any.
Beast
Beast skills scale primarily with attack, except for some skills that also benefit from agility, dexterity or magic. Their damage is not amplified by using a particular weapon, however fangs provide additional bonuses to beast skills that involve biting.
- Attributes: Attack (Agility, Dexterity or Magic for some skills).
- Weapons: Fang.
Snake
Snake skills scale with attack and dexterity, and deal double damage to foes afflicted with Bind. Their damage is not amplified by using a particular weapon.
- Attributes: Attack and Dexterity.
- Weapons: Any.
Tentacle
Tentacle skills scale with either attack or dexterity, except for certain skills that also benefit from magic. Their damage is not amplified by using a particular weapon.
- Attributes: Attack or Dexterity.
- Weapons: Any.
Wing
Wing skills scale with either dexterity or agility, and have a chance to inflict Agility Down. Their damage is not amplified by using a particular weapon.
- Attributes: Dexterity or Agility.
- Weapons: Any.
Insect
Insect skills scale with either attack, dexterity or defense, and grant the Defend state after use. Their damage is not amplified by using a particular weapon.
- Attributes: Attack, Dexterity or Defense.
- Weapons: Any.
Plant
Plant skills scale with either attack, dexterity or magic, and deal double damage to foes afflicted with Poison, Confusion or Sleep. Their damage is not amplified by using a particular weapon.
- Attributes: Attack, Dexterity or Magic.
- Weapons: Any.
Corpse
Corpse skills scale with either attack, dexterity or magic, and deal double damage to foes afflicted with Poison or Zombie. Their damage is not amplified by using a particular weapon.
- Attributes: Attack, Dexterity or Magic.
- Weapons: Any.
Artificial
Artificial skills scale primarily with attack or dexterity, except for some skills that also benefit from magic or agility, and grant attribute buffs after use. Their damage is not amplified by using a particular weapon.
- Attributes: Attack or Dexterity (Magic or Agility for some skills).
- Weapons: Any.
Nature
Nature skills scale primarily with attack or magic, while some skills also scale with dexterity of agility, and grant elemental resistance buffs after use. Their damage is not amplified by using a particular weapon.
- Attributes: Attack or Magic (Dexterity or Agility for some skills).
- Weapons: Any.
Breath
Breath skills scale with either attack, magic or dexterity. Their damage is not amplified by using a particular weapon.
- Attributes: Attack, Magic or Dexterity.
- Weapons: Any.
Special
Special skills scale with various attributes, and provide a wide range of effects. Their damage is not amplified by using a particular weapon.
- Attributes: Various.
- Weapons: Any.