MonsterGirlQuest Wiki

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MonsterGirlQuest Wiki

Dagger

Dagger skills scale based on the sum of attack and dexterity, and their damage is maximized when using daggers.

  • Attributes: Attack and Dexterity.
  • Weapons: Dagger.

Sword

Sword skills scale based on attack only, with the exception of recovery skills that benefit from willpower. Their damage is maximized when using any type of sword, except ninja swords.

  • Attributes: Attack.
  • Weapons: Sword, Knight Sword, Great Sword and Magic Sword.

Rapier

Rapier skills scale based on the sum of attack and agility, and recover additional SP when striking enemies. Their damage is maximized when using rapiers.

  • Attributes: Attack and Agility.
  • Weapons: Rapier.

Katana

Katana skills scale based on the sum of attack and dexterity, and their damage is maximized when using katanas.

  • Attributes: Attack and Dexterity.
  • Weapons: Katana.

Spear

Spear skills scale based on the sum of attack and agility, with the exception of recovery skills that benefit from willpower. Spear skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using spears or heavy spears.

  • Attributes: Attack and Agility.
  • Weapons: Spear and Heavy Spear.

Axe

Axe skills scale based on attack only, and completely ignore the target's defense. Their damage is maximized when using axes.

  • Attributes: Attack.
  • Weapons: Axe.

Club

Club skills scale based on attack only, with the exception of a few skills that also benefit from magic, and ignore half of the enemy's defense. Their damage is maximized when using clubs.

  • Attributes: Attack.
  • Weapons: Club.

Scythe

Scythe skills scale based on either attack or magic, and their damage is maximized when using scythes.

  • Attributes: Attack or Magic.
  • Weapons: Scythe.

Bow

Bow skills scale based on the sum of attack and dexterity, with the exception of recovery skills that benefit from dexterity only. Their damage is maximized when using bows.

  • Attributes: Attack and Dexterity.
  • Weapons: Bow.

Whip

Whip skills scale based on the sum of attack and dexterity, and their damage is maximized when using whips.

  • Attributes: Attack and Dexterity.
  • Weapons: Whip.

Throwing

Throwing skills scale based on the sum of attack and dexterity, and their damage is maximized when using boomerangs.

  • Attributes: Attack and Dexterity.
  • Weapons: Boomerang.

Flail

Flail skills scale based on attack only, and their damage is maximized when using flails. Flail skills also ignore half of the enemy's defense.

  • Attributes: Attack.
  • Weapons: Flail.

Fan

Fan skills scale based on the sum of dexterity and agility, and their damage is maximized when using fans. Fan skills also possess innate speed bonuses, increasing the odds of acting first in a turn.

  • Attributes: Attack and Dexterity.
  • Weapons: Fan.

Gun

Gun skills scale based on dexterity only, with the exception of a few skills that also scale with your current HP or the amount of downed allies. Their damage is maximized when using guns.

  • Attributes: Dexterity.
  • Weapons: Gun.

Multiweapon

Multiweapon skills scale based on attack only, and do not benefit from any particular weapon. Multiweapon skills often strike multiple times, or multiple foes.

  • Attributes: Attack.
  • Weapons: Any.

Unarmed

Unarmed skills scale based on the sum of attack and agility, with the exception of succubi skills that scale based on dexterity and agility instead. Their damage is maximized when using fist weapons.

  • Attributes: Attack and Agility (Dexterity and Agility for succubi skills).
  • Weapons: Fist.

White Magic

White Magic skills scale based on willpower only, with the exception of offensive skills that may also benefit from magic. Their damage is not amplified by using a particular weapon, however staves provide the highest amount of willpower.

  • Attributes: Willpower.
  • Weapons: Staff.

Black Magic

Black Magic skills scale based on magic only. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Time Magic

Time Magic skills scale based on magic only, with the exception of a few skills that scale with the enemy's HP instead. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Summoning

Summoning skills scale based primarily on magic, with the exception of a few skills that also benefit from dexterity. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic are ideal.

  • Attributes: Magic (Dexterity for certain skills).
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Holy

Holy skills scale based on either dexterity or willpower, with the exception of a few skills that also benefit from attack, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however those that provide high amounts of dexterity or willpower are ideal.

  • Attributes: Dexterity or Willpower.
  • Weapons: Staff.

Dark

Dark skills scale based on either attack or magic, completely ignore the enemy's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however those that provide high amounts of attack or magic are ideal.

  • Attributes: Attack or Magic.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Spellblade

Spellblade skills are limited to providing buffs to yourself and your allies, and do not scale with any attributes.

  • Attributes: None.
  • Weapons: Any.

Taoism

Taoism skills scale based on either magic or dexterity, and often inflict several status ailments. Their damage is not amplified by using a particular weapon, however those that provide high amounts of magic or dexterity are ideal.

  • Attributes: Magic or Dexterity.
  • Weapons: Rod, Magic Sword, Scythe, Grimoire.

Thievery

Thievery skills are mostly limited to stealing items or materials, and do not scale with any attributes, with the exception of very few skills that scale with dexterity.

  • Attributes: None (Dexterity for few skills).
  • Weapons: Any.

Ninjutsu

Ninjutsu skills scale based on either attack or dexterity. Their damage is maximized when using ninja swords.

  • Attributes: Attack or Dexterity.
  • Weapons: Ninja Sword.

Piracy

Piracy skills scale based on either attack, dexterity or agility, and grant physical counter state after use. Their damage is not amplified by using a particular weapon, however those that provide high amounts of attack, dexterity or agility are ideal.

  • Attributes: Attack, Dexterity or Agility.
  • Weapons: Any.

Justice

Justice skills scale based primarily on attack, with the exception of a few skills that scale with magic instead. Their damage is not amplified by using a particular weapon, however those that provide high amounts of attack or magic are ideal.

  • Attributes: Attack (Magic for certain skills).
  • Weapons: Any.

Mercantile

Mercantile skills do not scale with regular attributes, but use various other values for scaling such as the user's level or the amount of steps taken. Many mercantile skills that involve purchasing items also cost gold to use instead. Their damage is not amplified by using a particular weapon

  • Attributes: None.
  • Weapons: Any.

EX-Item

EX-Item skills do not scale with any attributes, with the exception of a few skills that scale with dexterity. Their damage is not amplified by using a particular weapon.

  • Attributes: None (Dexterity for a few skills).
  • Weapons: Any.

Oracle

Oracle skills scale based on dexterity only. Their damage is maximized when using cards.

  • Attributes: Dexterity.
  • Weapons: Cards.

Dancing

Dancing skills scale based on dexterity only, with the exception of very few skills that also benefit from magic. Dancing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using fans.

  • Attributes: Dexterity.
  • Weapons: Fan.

Singing

Dancing skills scale based on dexterity only. Singing skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using harps.

  • Attributes: Dexterity.
  • Weapons: Harp.

Talk

Talk skills do not scale with any attributes, with the exception of very few skills that scale with dexterity. Talk skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is not amplified by using a particular weapon.

  • Attributes: None (Dexterity for very few skills).
  • Weapons: Harp.

Magic Science

Magic Science skills scale based on either magic or dexterity. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to magic science skills.

  • Attributes: Magic or Dexterity.
  • Weapons: Grimoire.

Alchemy

Alchemy skills do not scale with any attributes, with the exception of very few skills that scale with magic or dexterity. Their damage is not amplified by using a particular weapon, however grimoires provide additional bonuses to alchemy skills.

  • Attributes: None (Magic or dexterity for very few skills).
  • Weapons: Grimoire.

Grimoire

Grimoire skills scale based on magic only, with the exception of recovery skills that benefit from willpower. Their damage is maximized when using grimoires.

  • Attributes: Magic.
  • Weapons: Grimoire.

Makina

Makina skills scale based on dexterity only, completely ignore the target's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however many of them require specific key items before becoming usable.

  • Attributes: Dexterity.
  • Weapons: Any.

Cooking

Cooking skills scale based on dexterity only. Their damage is maximized when using kitchen knives.

  • Attributes: Dexterity.
  • Weapons: Kitchen Knife.

Medicine

Medicine skills scale based on attack and dexterity. Their damage is maximized when using scalpels.

  • Attributes: Attack and Dexterity.
  • Weapons: Scalpel.

Service

Service skills scale based on dexterity only, with the exception of recovery skills that benefit from willpower. Talk skills also possess innate speed bonuses, increasing the odds of acting first in a turn. Their damage is maximized when using plates.

  • Attributes: Dexterity.
  • Weapons: Plate.

Ruling

Ruling skills scale based on attack or magic, with the exception of recovery skills that benefit from willpower. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Magic.
  • Weapons: Any.

Heroism

Heroism skills scale based on attack. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack.
  • Weapons: Any.

Sexcraft

Sexcraft skills scale based on dexterity. Their damage is maximized when using whips, fans or sex toys.

  • Attributes: Attack.
  • Weapons: Whip, Fan, Sex Toy.

Demon Arts

Demon Arts skills scale based on the highest of all attributes. Their damage is not amplified by using a particular weapon.

  • Attributes: Any.
  • Weapons: Any.

Ocean

Ocean skills scale based on either magic or dexterity. Their damage is not amplified by using a particular weapon, however harps provide additional bonuses to ocean skills.

  • Attributes: Magic or Dexterity.
  • Weapons: Harp.

Slime

Slime skills scale based on dexterity, and deal double damage to foes afflicted with Slimed. Their damage is not amplified by using a particular weapon.

  • Attributes: Dexterity.
  • Weapons: Any.

Beast

Beast skills scale based primarily on attack, with the exception of some skills that also benefit from agility, dexterity or magic. Their damage is not amplified by using a particular weapon, however fangs provide additional bonuses to beast skills that involve biting.

  • Attributes: Attack (Agility, Dexterity or Magic for some skills).
  • Weapons: Fang.

Snake

Snake skills scale based on attack and dexterity, and deal double damage to foes afflicted with Bind. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack and Dexterity.
  • Weapons: Any.

Tentacle

Tentacle skills scale based on either attack or dexterity, with the exception of certain skills that also benefit from magic. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Dexterity.
  • Weapons: Any.

Wing

Wing skills scale based on either dexterity or agility, and have a chance to inflict Agility Down. Their damage is not amplified by using a particular weapon.

  • Attributes: Dexterity or Agility.
  • Weapons: Any.

Insect

Insect skills scale based on either attack, dexterity or defense, and grant the Defend state after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Defense.
  • Weapons: Any.

Plant

Plant skills scale based on either attack, dexterity or magic, and deal double damage to foes afflicted with Poison, Confusion or Sleep. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Magic.
  • Weapons: Any.

Corpse

Corpse skills scale based on either attack, dexterity or magic, and deal double damage to foes afflicted with Poison or Zombie. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Dexterity or Magic.
  • Weapons: Any.

Artificial

Artificial skills scale based primarily on attack or dexterity, with the exception of some skills that also benefit from magic or agility, and grant attribute buffs after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Dexterity (Magic or Agility for some skills).
  • Weapons: Any.

Nature

Nature skills scale based primarily on attack or magic, while some skills also scale with dexterity of agility, and grant elemental resistance buffs after use. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack or Magic (Dexterity or Agility for some skills).
  • Weapons: Any.

Breath

Breath skills scale based on either attack, magic or dexterity. Their damage is not amplified by using a particular weapon.

  • Attributes: Attack, Magic or Dexterity.
  • Weapons: Any.

Special

Special skills scale with various attributes, and provide a wide range of effects. Their damage is not amplified by using a particular weapon.

  • Attributes: Various.
  • Weapons: Any.