MonsterGirlQuest Wiki

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MonsterGirlQuest Wiki

Dagger

Dagger skills scale based on the sum of attack and dexterity, and their damage is maximized while using daggers.

  • Attributes: Attack and Dexterity.
  • Weapons: Dagger.

Sword

Sword skills scale based on attack only, with the exception of recovery skills which benefit from willpower.

  • Attributes: Attack.
  • Weapons: Sword, Knight Sword, Great Sword and Magic Sword.

Rapier

Rapier skills scale based on the sum of attack and agility, and their damage is maximized while using rapiers. Rapier skills also recover additional SP when striking enemies.

  • Attributes: Attack and Agility.
  • Weapons: Rapier.

Katana

Katana skills scale based on the sum of attack and dexterity, and their damage is maximized while using katanas.

  • Attributes: Attack and Dexterity.
  • Weapons: Katana.

Spear

Spear skills scale based on the sum of attack and agility, with the exception of recovery skills which benefit from willpower. Spear skills also possess innate speed bonuses, increasing the odds of acting first in a turn.

  • Attributes: Attack and Agility.
  • Weapons: Spear and Heavy Spear.

Axe

Axe skills scale based on attack only, and their damage is maximized while using axes. Axe skills also completely ignore the target's defense.

  • Attributes: Attack.
  • Weapons: Axe.

Club

Club skills scale based on attack only, with the exception of a few skills which also benefit from magic. Club skills also ignore half of the enemy's defense.

  • Attributes: Attack.
  • Weapons: Club.

Scythe

Scythe skills scale based on either attack or magic, and their damage is maximized while using scythes.

  • Attributes: Attack or Magic.
  • Weapons: Scythe.

Bow

Bow skills scale based on the sum of attack and dexterity, with the exception of recovery skills which benefit from dexterity only. Their damage is maximized while using bows.

  • Attributes: Attack and Dexterity.
  • Weapons: Bow.

Whip

Whip skills scale based on the sum of attack and dexterity, and their damage is maximized while using whips.

  • Attributes: Attack and Dexterity.
  • Weapons: Whip.

Throwing

Throwing skills scale based on the sum of attack and dexterity, and their damage is maximized while using boomerangs.

  • Attributes: Attack and Dexterity.
  • Weapons: Boomerang.

Flail

Flail skills scale based on attack only, and their damage is maximized while using flails. Flail skills also ignore half of the enemy's defense.

  • Attributes: Attack.
  • Weapons: Flail.

Fan

Fan skills scale based on the sum of dexterity and agility, and their damage is maximized while using fans. Fan skills also possess innate speed bonuses, increasing the odds of acting first in a turn.

  • Attributes: Attack and Dexterity.
  • Weapons: Fan.

Gun

Gun skills scale based on dexterity only, with the exception of a few skills which also scale with your current HP or the amount of downed allies. Their damage is maximized while using guns.

  • Attributes: Dexterity.
  • Weapons: Gun.

Multiweapon

Multiweapon skills scale based on attack only, and do not benefit from any particular weapon. Multiweapon skills often strike multiple times, or multiple foes.

  • Attributes: Attack.
  • Weapons: Any.

Unarmed

Unarmed skills scale based on the sum of attack and agility, with the exception of succubi skills which scale based on dexterity and agility instead. Their damage is maximized while using fist weapons.

  • Attributes: Attack and Agility (Dexterity and Agility for succubi skills).
  • Weapons: Fist.

White Magic

White Magic skills scale based on willpower only, with the exception of offensive skills which may also benefit from magic. Their damage is not amplified by using a particular weapon, however staves provide the highest increase to willpower.

  • Attributes: Willpower.
  • Weapons: Staff.

Black Magic

Black Magic skills scale based on magic only. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.

  • Attributes: Magic.
  • Weapons: Rod.

Time Magic

Time Magic skills scale based on magic only, with the exception of a few skills which scale with the enemy's HP instead. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.

  • Attributes: Magic.
  • Weapons: Rod.

Summoning

Summoning skills scale based primarily on magic, with the exception of a few skills which also benefit from dexterity. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.

  • Attributes: Magic (Magic and/or Dexterity for certain skills).
  • Weapons: Rod.

Holy

Holy skills scale based on either dexterity or willpower, with the exception of a few skills which also benefit from attack, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however staves provide the highest increase to willpower.

  • Attributes: Dexterity or Willpower.
  • Weapons: Staff.

Dark

Dark skills scale based on either attack or magic, completely ignore the enemy's defense, and are guaranteed to hit. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.

  • Attributes: Attack or Magic.
  • Weapons: Rod.