Contents
Dagger
Dagger skills scale based on the sum of attack and dexterity, and their damage is maximized while using daggers.
- Attributes: Attack and Dexterity.
- Weapons: Dagger.
Sword
Sword skills scale based on attack only, with the exception of recovery skills which benefit from willpower.
- Attributes: Attack.
- Weapons: Sword, Knight Sword, Great Sword and Magic Sword.
Rapier
Rapier skills scale based on the sum of attack and agility, and their damage is maximized while using rapiers. Rapier skills also recover additional SP when striking enemies.
- Attributes: Attack and Agility.
- Weapons: Rapier.
Katana
Katana skills scale based on the sum of attack and dexterity, and their damage is maximized while using katanas.
- Attributes: Attack and Dexterity.
- Weapons: Katana.
Spear
Spear skills scale based on the sum of attack and agility, with the exception of recovery skills which benefit from willpower. Spear skills also possess innate speed bonuses, increasing the odds of acting first in a turn.
- Attributes: Attack and Agility.
- Weapons: Spear and Heavy Spear.
Axe
Axe skills scale based on attack only, and their damage is maximized while using axes. Axe skills also completely ignore the target's defense.
- Attributes: Attack.
- Weapons: Axe.
Club
Club skills scale based on attack only, with the exception of a few skills which also benefit from magic. Club skills also ignore half of the enemy's defense.
- Attributes: Attack.
- Weapons: Club.
Scythe
Scythe skills scale based on either attack or magic, and their damage is maximized while using scythes.
- Attributes: Attack or Magic.
- Weapons: Scythe.
Bow
Bow skills scale based on the sum of attack and dexterity, with the exception of recovery skills which benefit from dexterity only. Their damage is maximized while using bows.
- Attributes: Attack and Dexterity.
- Weapons: Bow.
Whip
Whip skills scale based on the sum of attack and dexterity, and their damage is maximized while using whips.
- Attributes: Attack and Dexterity.
- Weapons: Whip.
Throwing
Throwing skills scale based on the sum of attack and dexterity, and their damage is maximized while using boomerangs.
- Attributes: Attack and Dexterity.
- Weapons: Boomerang.
Flail
Flail skills scale based on attack only, and their damage is maximized while using flails. Flail skills also ignore half of the enemy's defense.
- Attributes: Attack.
- Weapons: Flail.
Fan
Fan skills scale based on the sum of dexterity and agility, and their damage is maximized while using fans. Fan skills also possess innate speed bonuses, increasing the odds of acting first in a turn.
- Attributes: Attack and Dexterity.
- Weapons: Fan.
Gun
Gun skills scale based on dexterity only, with the exception of a few skills that also scale with your current HP or the amount of downed allies. Their damage is maximized while using guns.
- Attributes: Dexterity.
- Weapons: Gun.
Multiweapon
Multiweapon skills scale based on attack only, and do not benefit from any particular weapon. Multiweapon skills often strike multiple times, or multiple foes.
- Attributes: Attack.
- Weapons: Any.
Unarmed
Unarmed skills scale based on the sum of attack and agility, with the exception of unarmed skills of succubi which benefit from dexterity and agility instead. Their damage is maximized while using fist weapons.
- Attributes: Attack and Agility (Dexterity and Agility for succubi skills).
- Weapons: Fist.
White Magic
White Magic skills scale based on willpower only, with the exception of offensive skills which may also benefit from magic. Their damage is not amplified by using a particular weapon, however staves provide the highest increase to willpower.
- Attributes: Willpower.
- Weapons: Staff.
Black Magic
Black Magic skills scale based on magic only. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.
- Attributes: Magic.
- Weapons: Rod.
Time Magic
Time Magic skills scale based on magic only, with the exception of a few skills that scale with the enemy's HP instead. Their damage is not amplified by using a particular weapon, however rods provide the highest increase to magic.
- Attributes: Magic.
- Weapons: Rod.