Contents
Dagger
Dagger skills deal damage based on the sum of attack and dexterity, and their damage is maximized while using daggers.
- Attributes: Attack and Dexterity.
- Weapons: Daggers.
- Synergies: WIP.
Sword
Sword skills deal damage based on attack only, with the exception of recovery skills which benefit from willpower.
- Attributes: Attack.
- Weapons: Swords, Knight Swords, Great Swords and Magic Swords.
- Synergies: WIP.
Rapier
Rapier skills deal damage based on the sum of attack and agility, and their damage is maximized while using rapiers. Rapier skills also recover additional SP when striking enemies.
- Attributes: Attack and Agility.
- Weapons: Rapiers.
- Synergies: WIP.
Katana
Katana skills deal damage based on the sum of attack and dexterity, and their damage is maximized while using katanas.
- Attributes: Attack and Dexterity.
- Weapons: Katanas.
- Synergies: WIP.
Spear
Spear skills deal damage based on the sum of attack and agility, with the exception of recovery skills which benefit from willpower. Spear skills also possess innate speed bonuses, increasing the odds of acting first in a turn.
- Attributes: Attack and Agility.
- Weapons: Spears, Heavy Spears.
- Synergies: WIP.
Axe
Axe skills deal damage based on attack only, and their damage is maximized while using axes. Axe skills also completely ignore the target's defense.
- Attributes: Attack.
- Weapons: Axes.
- Synergies: WIP.
Club
Club skills deal damage based on attack only, with the exception of a few skills which also benefit from magic. Club skills also ignore half of the enemy's defense.
- Attributes: Attack.
- Weapons: Clubs.
- Synergies: WIP.
Scythe
Scythe skills deal damage based on either attack or magic, and their damage is maximized while using scythes.
- Attributes: Attack or Magic.
- Weapons: Scythes.
- Synergies: WIP.
Bow
Bow skills deal damage based on the sum of attack and dexterity, with the exception of recovery skills which benefit from dexterity only. Their damage is maximized while using bows.
- Attributes: Attack and Dexterity.
- Weapons: Bows.
- Synergies: WIP.
Whip
Whip skills deal damage based on the sum of attack and dexterity, and their damage is maximized while using whips.
- Attributes: Attack and Dexterity.
- Weapons: Whips.
- Synergies: WIP.
Throwing
Throwing skills deal damage based on the sum of attack and dexterity, and their damage is maximized while using boomerangs.
- Attributes: Attack and Dexterity.
- Weapons: Boomerangs.
- Synergies: WIP.
Flail
Flail skills deal damage based on attack only, and their damage is maximized while using flails. Flail skills also ignore half of the enemy's defense.
- Attributes: Attack.
- Weapons: Flails.
- Synergies: WIP.
Fan
Fan skills deal damage based on the sum of dexterity and agility, and their damage is maximized while using fans. Fan skills also possess innate speed bonuses, increasing the odds of acting first in a turn.
- Attributes: Attack and Dexterity.
- Weapons: Whips.
- Synergies: WIP.
Gun
Gun skills deal damage based on dexterity only, with the exception of a few skills that also scale with your current HP or the amount of downed allies. Their damage is maximized by using guns.
- Attributes: Dexterity.
- Weapons: Guns.
- Synergies: WIP.