Sheep Girl, or Mary as a companion, is a monster in the first part of Monster Girl Quest: Paradox.

Monsterpedia Entry

“A sheep-type beast monster that loves alcohol. She does not have sharp fangs or claws, but her legs are strong, and she can deliver a powerful impact with a body rush. She is always drinking, and it is unusual to see her sober. She rarely harms anyone directly, but she can be dangerous if you are in the path of her drunken stupor.

There have been cases where her drunken aggression has led her to rape men. Her vaginal folds are very pleasurable, and will force the violated man to ejaculate in rapid succession. The man will not get squeezed to death, as the Sheep Girl gets too drunk and falls asleep before that happens.

She is very close to the Rabbit Girl, and they can often be seen drinking together at a bar. The Rabbit Girl carries out the Sheep Girl after she has fallen asleep.”


  • Attack – One Foe, Normal Attack
  • Tackle – One Foe, Normal Attack
  • Drunken Kiss – One Foe, Pleasure Attribute, Confusion 50%
  • Drunken Caress – One Foe (F), Pleasure Attribute
  • Drunken Fellatio – One Foe (Luka), Pleasure Attribute
  • Drunken Sheep – Self Buff, 5 Turns, +50% Attack, Sleep 25%, Confusion 25%


A lot of the time, she will use Drunken Sheep, which can be either a buff or a debuff for her. Sometimes, it will make her stronger. Other times, it will put her to sleep for six turns, sealing her fate. If it doesn’t put her to sleep, she can do a surprising amount of damage. Drunken Kiss can cause the target to attack both enemies and allies randomly, but can be cleansed with Restorative. The real threat here is when they appear in groups or alongside more threatening enemies like Leech Girl or Bunny Girl.

Because she’s a beast, she is weak to Pleasure. So the Imps help here, as well as Ilias/Alice, who should have access to pleasure attacks by now. Rami, the imp, can use fire-based spells, and Sheep Girl is weak to fire-based attacks. Since she’s weak to Trance, Melty Kiss, which any of the three Imps can use, also helps here. As can Barbun, the Rabbit Girl, in the form of Beast Killer arrows.


“Knocked down by a drunken sheep… Are you going to start ‘Baa-Baaing’ too, now? The Sheep Girl doesn’t just attack. She sleeps, drinks, and goes a little wild… If she does drink, her attack power rises. In that state, she may be able to knock you out in one blow. Use the delayed turn as she drinks to smash her to bits. It may be a messy fight, but there’s no other way around it. Now go, oh brave Luka. Beat her, and make yourself a new wool coat.”

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