This guild will walkthrough up to the end of part 2.
Contents
Part 1
(Main) [Rescue]
Start by reading the diary and deciding if you want to add an entry to it. It doesn't seem to affect anything as of now, but it might in part 3. Exit the house (Or check the barrels for loot). A villager comes and tells Luka that the lumberjack has been kidnapped! Naturally, your next location is the Iliasville Mountains. Unless you're on Paradox difficulty, the Slime Girls here shouldn't be a problem until they start appearing in groups of 2 or more (As they can use their bind to stop you for 2 turns). When low on hp, head to the spring in the center to rest up. When you feel like you can take on 3 slimes safely, head to the top. There's an Ilias along the way, but she runs off. You'll fight Bunny Slime along with 2 normal slimes. Beating them up, the lumberjack thanks you and heads back, and so do you... but you meet Alice, who asks if you've seen a rabbit. She wont leave until you say yes, so do. She'll head up to the submit and begin to beat up the Bunny Rabbit, talking to her has her leave. A cutscene occurs, and you'll teleported back to Iliasville. Head up to the temple, talk to Sonya, and watch the cutscene. Heading out, Sonya tells you that Alice and Ilias are fighting in your inn. This is where the game splits. Alice has many races she can pick from, while Ilias is of the angel race. Ilias is much more useful early, as she has Holy attacks, which always hit their target and deal high damage to monsters, whom make up most of the enemies of part 1. Alice will be better late game, as she can take only many roles as she levels up her races and jobs. Either way, once you pick here, they're with you until you start a NG+.
(Main) [Say Goodbye]
Whomever you picked will then wonder if you should say goodbye to the village chief. This is not required, however you wont get the Pocket Castle. If, however, you're on NG+, previously recruited monsters may be added from the maid next to the Head Priest. Also, as talking to the village chief and leaving has Sonya join you, skipping it will prevent her from joining. This also means that later on you wont be able to wake up Lazarus, which means you wont be able to get knowledge that the Puppeteer Tower contains magical thread, among other things. However, Sonya will still be forced into the party at the entrance of Snow Cave.
(Side) [Save the Slime]
After talking to the chief, a mysterious person chases after the party. If you try to run away from him (By crossing the bridge), this mysterious person stops time (And you get an achievement.) After commenting about how weird the encounter is, Sonya mentions that she can hear a slime girl crying. Heading to the right, you can see the slime girl in the middle of the poison marsh. Walk over and talk to her, and she will be saved. Then, she askes if she can join the party. Naturally, saying yes means she joins.
(Main) [Explore Castle]
Leaving the village, whomever you chose will present to you the Pocket Castle. After learning how to switch in and switch out your party, leave the castle. Your goal is Iliasburg, which is found by following the road upwards. However, if you head back into town, there are two side quests that you can take, listed below, listed in the recommended order of completion.
(Side) [Save Guard]
Where you found the Slime Girl, the guard has managed to get himself stuck in the same place. Head over and save him. The guard will then tell you that if you go to the Cave of Trials, south of Iliasville, you can get the Proof of Bravery. Having this item allows you to become a guard, and is one of many job change items. The place has 2 floors, and there is a blue chest that requires the team do have a Thief with lockpicking 1 unlocked to open. If you can recruit one of the Imps, you can recruit two useful party members, done by talking to them with the Imp Girl in the party. They are: Rumi, location in the strawberry field left of the entrance, and Remi, who is in the storage room that's unlocked with the key from the chief.
(Side) [Save Merchant]
In the item shop, talk to the merchant, who will tell you that his friend has gone missing in Talus Hill . Say yes to helping him, and head out. Be sure to speak to the guard at the start of the area, as he will give Full Moon Grass, which are needed to complete the quest. The monsters here are powerful, but are still manageable. The merchant is found in the center of the area. Talk to him and offer the Full Moon Grass. He'll return to Iliasville. Once you've finished exploring, return and speak to the merchant. He gives an apparent choice between 3 rewards, Money, a sword, and a job change item, but picking one will make him give all 3.