MonsterGirlQuest Wiki

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MonsterGirlQuest Wiki

This guild will walkthrough up to the end of part 2.

Part 1

(Main) [Rescue]

Start by reading the diary and deciding if you want to add an entry to it. It doesn't seem to affect anything as of now, but it might in part 3. Exit the house (Or check the barrels for loot). A villager comes and tells Luka that the lumberjack has been kidnapped! Naturally, your next location is the Iliasville Mountains. Unless you're on Paradox difficulty, the Slime Girls here shouldn't be a problem until they start appearing in groups of 2 or more (As they can use their bind to stop you for 2 turns). When low on hp, head to the spring in the center to rest up. When you feel like you can take on 3 slimes safely, head to the top. There's an Ilias along the way, but she runs off. You'll fight Bunny Slime along with 2 normal slimes. Beating them up, the lumberjack thanks you and heads back, and so do you... but you meet Alice, who asks if you've seen a rabbit. She wont leave until you say yes, so do. She'll head up to the submit and begin to beat up the Bunny Rabbit, talking to her has her leave. A cutscene occurs, and you'll teleported back to Iliasville. Head up to the temple, talk to Sonya, and watch the cutscene. Heading out, Sonya tells you that Alice and Ilias are fighting in your inn. This is where the game splits. Alice has many races she can pick from, while Ilias is of the angel race. Ilias is much more useful early, as she has Holy attacks, which always hit their target and deal high damage to monsters, whom make up most of the enemies of part 1. Alice will be better late game, as she can take only many roles as she levels up her races and jobs. Either way, once you pick here, they're with you until you start a NG+.

(Main) [Say Goodbye]

Whomever you picked will then wonder if you should say goodbye to the village chief. This is not required, however you wont get the Pocket Castle. If, however, you're on NG+, previously recruited monsters may be added from the maid next to the Head Priest. Also, as talking to the village chief and leaving has Sonya join you, skipping it will prevent her from joining. This also means that later on you wont be able to wake up Lazarus, which means you wont be able to get knowledge that the Puppeteer Tower contains magical thread, among other things. However, Sonya will still be forced into the party at the entrance of Snow Cave.

(Side) [Save the Slime]

After talking to the chief, a mysterious person chases after the party. If you try to run away from him (By crossing the bridge), this mysterious person stops time (And you get an achievement.) After commenting about how weird the encounter is, Sonya mentions that she can hear a slime girl crying. Heading to the right, you can see the slime girl in the middle of the poison marsh. Walk over and talk to her, and she will be saved. Then, she askes if she can join the party.