Jobs function as a character's class in Paradox. Jobs can be freely changed by the priest at the Iliasville Castle. Jobs level up by attaining Job Exp from battles and seeds. Every job comes with a list of weapons that can be equipped, skills that are enabled for use, and abilities for passive benefits. Jobs also give additional skills and abilities by levelling them up. A job is considered mastered at level 10 and cannot level further but most jobs unlock more advanced versions once mastered. Some jobs require a Job Change Item before it can be selected which are found throughout various locations in the world.
Basic Jobs
- Warrior:
An ordinary fighter and the first step for all warrior-type jobs. Better than average attack and dfense, but poor with and against magic. Capable of using basic weapons such as swords and spears, but not knight swords and heavy weapons.
| HP | 110% | MP | 80% | SP | 110% |
| Attack | 110% | Defense | 100% | Magic | 80% |
| Willpower | 80% | Agility | 95% | Dexterity | 80% |
Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs Scythes, Flails
Skills: Daggers, Swords, Rapiers
Ability: Equip Light Armor
- Martial Artist:
A fighter who makes use of his or her own body through punches and kicks. Especially adept at crictical hits, counters, and using high agility to dodge attacks. Learns various unarmed skills, instant KO skills, and full body skills.
| HP | 100% | MP | 85% | SP | 100% |
| Attack | 105% | Defense | 95% | Magic | 85% |
| Willpower | 90% | Agility | 115% | Dexterity | 95% |
Weapons: Fists, Clubs
Skills: Unarmed
Ability: Counter 25%, Equip GI