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Basic Races are the weakest races that characters in Monster Girl Quest: Paradox have access to. A lot of characters only have one or two basic races to choose from, so you won't get much choice until they get to the Intermediate level.

Human

A pure, commonplace human. Fairly talkative, armour that can be equipped depends on the individual. Humans learn many abilities related to experience point acquisition.

HP 100% MP 100% SP 100%
Attack 95% Defense 95% Magic 95%
Willpower 95% Agility 95% Dexterity 95%
  • Equip: Character Specific
  • Skills: Talk
  • Passive: None
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 100% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 100% Ascension 100%
Climax 100% Bind 100%
Poison 100% Blind 100%
Silence 100% Confusion 100%
Sleep 100% Paralysis 100%
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Prioritize XP - Special Ability
  • lvl 3: Prioritize Job XP - Special Ability
  • lvl 4: First Aid - Special Skill (Magical 100% Will), Target: Ally, Effect: HP Recovery
  • lvl 5: Appeal - Special Ability
  • lvl 6: Desperate Training - Special Ability
  • lvl 7: XP Full Focus - Special Ability
  • lvl 8 Job Xp Full Focus - Special Ability
  • lvl 9: Suicidal Training - Special Ability
  • lvl 10: Prayer - Special Skill, Target: User, Effect: 10% MP Recovery

Yoma

The monster race with the highest magical power and intelligence. Yoma are strong and utilize magnificent rapier skills. Their magical prowess is often put to use in fire magic, roasting their enemies alive. They wear heavy armor and have no particular weaknesses.

HP 110% MP 110% SP 100%
Attack 110% Defense 110% Magic 110%
Willpower 110% Agility 120% Dexterity 105%
  • Equip: Clothes, Armor, Heavy Armor, Robes, Dresses, Skimpy, Hats, Helmets, Heavy Helmets, Fancy Caps Bucklers, Shields, Heavy Shields
  • Skills: Rapier, Black Magic, Dark, Demon Arts
  • Passive: Rapier Booster 20%, Res Fire 50%, Null Burn
Elemental Resistances
Physical 100% Pleasure 100%
Fire 50% Ice 75%
Lightning 75% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 75% Sonic 75%
Status Resistances
Instant Death 75% Ascension 100%
Climax 75% Bind 75%
Poison 75% Blind 75%
Silence 75% Confusion 75%
Sleep 75% Paralysis 75%
Burn NULL Freeze 50%
Shock 50% Slow 75%
Stop 75% Minimum 75%
Zombie 75% Petrification 75%
Digestion 75% Stun 75%
Slime 75% Horny 75%
Trance 75% Seduction 75%
Incontinence 75%

Learned Skills and Abilities

  • lvl 2: Agility +10% - Job Ability
  • lvl 2: Magic +10% - Magic Ability
  • lvl 2: Demon Eyes of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
  • lvl 3: Cross Amber - Rapier Skill (Physical 120%*2 Att+Agi), Target: Foe, Effect: +
  • lvl 4: Fire - Black Magic (Fire 320% Mag), Target: Foe
  • lvl 4: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
  • lvl 4: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
  • lvl 4: Demon Eyes of Darkness - Demon Arts, Target: All Foes, Effect: Blind (75%)
  • lvl 5: Resist Burn - Defense Ability
  • lvl 6: Demon Eyes of Silence - Demon Arts, Target: All Foes, Effect: Silence (75%)
  • lvl 7: Fire Waltz - Demon Arts (Fire 480% Mag), Target: All Foes
  • lvl 8: Demon Eyes of Paralysis - Demon Arts, Target: All Foes, Effect: Paralysis (75%)
  • lvl 9: V Slash - Rapier Skill (Physical 156%*2 Att+Agi), Target: Foe, Effect: +
  • lvl 9: Resist Fire 75% - Defense Ability
  • lvl 10: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)

Demi-Human

Monster girls resembling fallen humans. Aside from HP and magic, their stats are mostly identical. Draining hair, frisky tongue, and oriental ice magic sets them apart. A similar build to humans allows for similar equipment.

HP 105% MP 100% SP 100%
Attack 105% Defense 95% Magic 105%
Willpower 95% Agility 105% Dexterity 105%
  • Equip: Clothes, Gi, Breastplates, Armor, Dresses, Skimpy, Hats, Helmets, Bucklers, Shields
  • Skills: Scythe, Taoism, Demons Arts
  • Passive: Scythe Booster 20%, Res Ice 50%, Null Freeze
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 50%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 50% Ascension 100%
Climax 100% Bind 100%
Poison 100% Blind 100%
Silence 100% Confusion 100%
Sleep 100% Paralysis 100%
Burn 100% Freeze NULL
Shock 100% Slow 100%
Stop 100% Minimum 150%
Zombie 50% Petrification 125%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Tongue Whip - Demon Arts (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: SP +10% - Job Ability
  • lvl 4: Freezing Determination - Scythe Skill (Physical/Magical 300% ^ of Att, Mag), Target: Foe
  • lvl 5: Freezing Kiss - Demon Arts (Pleasure/Ice 300% ^ of Mag, Dex), Target: Foe, Effect: Freeze (75%)
  • lvl 6: Icicle Drop Talisman - Taoism Skill (Ice 400% Mag), Target: Foe
  • lvl 7: Groin Lick - Demon Arts (Pleasure 480% ^ of Att, Dex), Target: Foe, Effect: Slimed (50%)
  • lvl 8: Healing Wind - Demon Arts (Magical 100% Will), Target: All Allies, Effect: HP Recovery
  • lvl 9: Draining Hair - Demon Arts (Pleasure 400%^ of Mag, Dex), Target: Foe, Effect: HP Drain 50%
  • lvl 10: Frigid Wind - Demon Arts (Ice/Wind 480% ^ of Att, Mag), Target: All Foes

Imp

Small demons who subsist on human semen; not quite skilled enough yet to be called succubi. Imps use pleasure attacks, drowning their enemies in bliss. They specialize in wind techniques, but are otherwise poor fighters.

HP 95% MP 105% SP 100%
Attack 90% Defense 90% Magic 110%
Willpower 100% Agility 110% Dexterity 110%
  • Equip: Clothes, Robes, Dresses, Skimpy, Hats, Magic Hats, Fancy Caps, Bucklers
  • Skills: Black Magic, Sexcraft, Demon Arts, Nature
  • Passive: Horny Strike 5%, Trance Strike 5%, Eva +10%, Res Pleasure/Wind 50%, Res Climax/Slimed/Horny/Trance/Seduction/Incontinence 25%
Elemental Resistances
Physical 100% Pleasure 50%
Fire 75% Ice 100%
Lightning 75% Wind 50%
Earth 150% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 100% Ascension 100%
Climax 25% Bind 100%
Poison 100% Blind 100%
Silence 125% Confusion 100%
Sleep 100% Paralysis 100%
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 25% Horny 25%
Trance 25% Seduction 25%
Incontinence 25%

Learned Skills and Abilities

  • lvl 2: Imp Hand Job - Sexcraft Skill (Pleasure 340% ^ of Dex, Mag), Target: Foe, Effect: Horny (50%)
  • lvl 2: Melty Kiss - Sexcraft Skill (Pleasure 200% ^ of Dex, Mag), Target: Foe, Effect: Horny (75%), Trance (50%)
  • lvl 3: Dexterity +10% - Job Ability
  • lvl 4: Imp Blow Job - Sexcraft Skill (Pleasure 420% ^ of Dex, Mag), Target: Foe, Effect: Slimed (50%)
  • lvl 5: Wind - Black Magic (Wind 320% Mag), Target: Foe
  • lvl 6: Imp Paizuri - Sexcraft Skill (Pleasure 440% ^ of Dex, Mag), Target: Foe, Effect: Trance (50%)
  • lvl 7: Demon Eyes of Sleep - Demon Arts, Target: All Foes, Effect: Sleep (75%)
  • lvl 8: Tail Drain - Sexcraft Skill (Pleasure 300% ^ of Dex, Mag), Target: Foe, Effect: HP Drain 50%
  • lvl 9: Kamaitachi - Nature Skill (Wind 400% ^ of Mag,Agi), Target: Foe
  • lvl 10: Imp Rape - Sexcraft Skill (Pleasure 480% ^ of Dex, Mag), Target: Foe, Effect: Bind (50%), HP Drain 50%

Vampire

Nocturnal monster girl that feeds on blood. Boasting strong bodies and even stronger magic, they can absorb HP and more via bloodsucking. Daggers are at their deadliest in their hands.

HP 110% MP 105% SP 100%
Attack 110% Defense 105% Magic 110%
Willpower 105% Agility 110% Dexterity 110%
  • Equip: Fang, Clothes, Armor, Heavy Armor, Robes, Dresses, Hats, Helmets, Heavy Helmets, Fancy Caps, Bucklers, Shields, Heavy Shields
  • Skills: Dagger, Black Magic, Dark, Demon Arts
  • Passive: Dagger Booster 20%, Res Lightning 50%, Null Death/Blind/Shock/Zombie
Elemental Resistances
Physical 100% Pleasure 100%
Fire 150% Ice 100%
Lightning 50% Wind 100%
Earth 100% Water 100%
Holy 150% Dark 100%
Bio 100% Sonic 150%
Status Resistances
Instant Death NULL Ascension 150%
Climax 100% Bind 100%
Poison 150% Blind NULL
Silence 150% Confusion 150%
Sleep 150% Paralysis 150%
Burn 125% Freeze 100%
Shock NULL Slow 150%
Stop 150% Minimum 150%
Zombie NULL Petrification 150%
Digestion 100% Stun 150%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Knife Throw - Dagger Skill (Physical 144% Att+Dex), Target: Foe, Effect: +
  • lvl 2: Blood Sucking - Demon Arts (Physical 400% ^ of Att, Dex), Target: Foe, Effect: HP Drain 50%/25% SP Recovery
  • lvl 3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
  • lvl 3: Resist Blind - Defense Ability
  • lvl 4: Dexterity +10% - Job Ability
  • lvl 4: Bat Charge - Demon Arts (Physical 220% Att+Dex), Target: 3 Random Foes, Effect: +
  • lvl 5: Demon Eyes of Burning - Demon Arts, Target: All Foes, Effect: Burn (75%)
  • lvl 6: Skewer - Dagger Skill (Physical 192% Att+Dex), Target: Foe, Effect: +
  • lvl 7: Demon Eyes of Shocking - Demon Arts, Target: All Foes, Effect: Shock (75%)
  • lvl 8: Resist Lightning 75% - Defense Ability
  • lvl 9: Demon Eyes of Freezing - Demon Arts, Target: All Foes, Effect: Freeze (75%)
  • lvl 10: Mental Lightning - Demon Arts (Lightning 480% ^ of Mag, Dex), Target: All Foes

Mermaid

Beautiful monster girl with a lower fish body. Controls water at will to attack enemies and heal allies. Despite their weak bodies, dances and songs alike make up for their physical shortcomings.

HP 95% MP 110% SP 100%
Attack 90% Defense 100% Magic 110%
Willpower 110% Agility 95% Dexterity 105%
  • Equip: Clothes, Breastplates, Robes, Hats, Magic Hats, Fancy Caps, Bucklers
  • Skills: White Magic, Black Magic, Singing, Ocean
  • Passive: Sleep Strike 5%, Sea Strength, Recovery Booster 50%, Null Water/Sonic/Confusion/Sleep/Seduction
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 150% Wind 100%
Earth 150% Water NULL
Holy 125% Dark 100%
Bio 100% Sonic NULL
Status Resistances
Instant Death 100% Ascension 100%
Climax 100% Bind 125%
Poison 100% Blind 100%
Silence 125% Confusion NULL
Sleep NULL Paralysis 100%
Burn 100% Freeze 100%
Shock 125% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction NULL
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
  • lvl 2: Water Bullet - Ocean Skill (Water 480% ^ of Mag, Dex), Target: Foe
  • lvl 3: Willpower +10% - Defense Ability
  • lvl 3: Mermaid Song - Singing, Target: All Foes, Effect: Seduction (75%)
  • lvl 4: Resist Water 75% - Defense Ability
  • lvl 4: Resist Sonic 75% - Defense Ability
  • lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
  • lvl 5: Mermaid Tail - Ocean Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Sonic Weak, +
  • lvl 6: Water - Black Magic (Water 320% Mag), Target: Foe
  • lvl 7: Mermaid Hand Job - Ocean Skill (Pleasure 400% ^ of Mag,Dex), Target: Foe, Effect: Horny (50%)
  • lvl 8: Sonic Strike - Combat Ability
  • lvl 9: Raise - White Magic, Target: Ally, Effect: Revive (50%)
  • lvl 9: Sea Strength - Special Ability
  • lvl 10: Healing Rain - Ocean Skill (Magical 150% Will), Target: All Allies, Effect: HP Recovery/5% MP Recovery

Elf

De facto forest guardians resembling humans, they pride themselves on always hitting their mark. Unfortunately, despite natural buffers against status ailments they're rather weak to pleasure.

HP 105% MP 100% SP 100%
Attack 105% Defense 100% Magic 105%
Willpower 100% Agility 110% Dexterity 110%
  • Equip: Clothes, Gi, Robes, Dresses, Skimpy, Hats, Fancy Caps
  • Skills: Bow, Sexcraft, Demon Arts, Nature
  • Passive: Forest Strength, Slayer Boost 100%, Eva +10%, Res Wind/Earth/Water/Burn/Freeze/Shock 50%
Elemental Resistances
Physical 100% Pleasure 150%
Fire 100% Ice 100%
Lightning 100% Wind 50%
Earth 50% Water 50%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 75% Ascension 75%
Climax 150% Bind 100%
Poison 75% Blind 75%
Silence 75% Confusion 75%
Sleep 75% Paralysis 75%
Burn 50% Freeze 50%
Shock 50% Slow 100%
Stop 100% Minimum 100%
Zombie 75% Petrification 75%
Digestion 75% Stun 75%
Slime 150% Horny 150%
Trance 150% Seduction 150%
Incontinence 150%

Learned Skills and Abilities

  • lvl 2: Wind Arrow - Bow Skill (Wind 120% Att+Dex), Target: Foe
  • lvl 3: Earth Arrow - Bow Skill (Earth 120% Att+Dex), Target: Foe
  • lvl 4: Water Arrow - Bow Skill (Water 120% Att+Dex), Target: Foe
  • lvl 5: Dexterity +10% - Job Ability
  • lvl 5: Hit Rate +5% - Combat Ability
  • lvl 6: Elf Hand Job - Elf Hand Job - Sexcraft Skill (Pleasure 400% Dex), Target: Foe, Effect: Horny (50%)
  • lvl 7: Mental Concentration - Special Skill, Target: User, Effect: Dex Up (Doubles Dex for the following turn.)
  • lvl 7: Resist Paralysis - Defense Ability
  • lvl 8: Elf Foot Job - Sexcraft Skill (Pleasure 480% Dex), Target: Foe
  • lvl 9: Forest Strength - Special Ability
  • lvl 10: Charge Arrow - Bow Skill (Physical 252% Att+Dex), Target: Foe, Effect: +

Fairy

Playful forest-dwellers resembling humans. Though mostly powerless, their alignment with nature calls forth natural forces to attack and heal. High evasion and magic mitigates their pitiful defenses.

HP 50% MP 110% SP 100%
Attack 75% Defense 50% Magic 120%
Willpower 120% Agility 110% Dexterity 100%
  • Equip: Robes, Fancy Caps
  • Skills:White Magic, Black Magic, Dancing, Nature
  • Passive: MP Regen 1%, Gambling Luck I, Eva/Mag Eva +50%, Res Wind/Earth/Water/Death/Ascension/Poison/Blind/Paralysis/Burn/Freeze/Shock 50%, Res Bind 25%, Null Mini/Zombie/Petrify
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 100% Wind 50%
Earth 50% Water 50%
Holy 100% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 50% Ascension 50%
Climax 100% Bind 25%
Poison 50% Blind 50%
Silence 100% Confusion 150%
Sleep 100% Paralysis 50%
Burn 50% Freeze 50%
Shock 50% Slow 100%
Stop 100% Minimum NULL
Zombie NULL Petrification NULL
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Kamaitachi - Nature Skill (Wind 400% ^ of Mag, Agi), Target: Foe
  • lvl 2: Landslide - Nature Skill (Earth 400% ^ of Mag, Def), Target: Foe
  • lvl 2: Flash Flood - Nature Skill (Water 400% ^ of Mag, Will), Target: Foe
  • lvl 3: Magic +10% - Magic Ability
  • lvl 3: Resist Silence - Defense Ability
  • lvl 4: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
  • lvl 4: Fairy Heal - Nature Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
  • lvl 5: Resist Wind (75%) - Defense Ability
  • lvl 6: Fairy Dance - Dancing Skill, Target: All Foes, Effect: Mini (75%)
  • lvl 7: Fireball - Nature Skill (Fire 400% ^ of Mag/Att), Target: Foe
  • lvl 8: Freeze - Nature Skill (Ice 400% Mag), Target: Foe
  • lvl 9: Thunderbolt - Nature Skill (Lightning 400% Mag), Target: Foe
  • lvl 10: MP Regen 1% - Special Ability

Slime

A monster composed entirely of slime. Besides using their slimy bodies as a weapon, they're proficient with boomerangs. They can heal allies with slime too. Their bodies are resistant to physical attacks, but susceptible to magic.

HP 100% MP 80% SP 100%
Attack 90% Defense 110% Magic 80%
Willpower 85% Agility 85% Dexterity 90%
  • Equip: Shells, Robes, Fancy Caps
  • Skills: Throwing, Slime
  • Passive: Slime Strike 10%, Boomerang Booster 20%, Null Water/Bind/Paralysis/Zombie/Slimed, Res Digest 50%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 150% Ice 150%
Lightning 150% Wind 125%
Earth 125% Water NULL
Holy 150% Dark 125%
Bio 150% Sonic 100%
Status Resistances
Instant Death 150% Ascension 150%
Climax 100% Bind NULL
Poison 150% Blind 150%
Silence 150% Confusion 150%
Sleep 150% Paralysis NULL
Burn 125% Freeze 125%
Shock 125% Slow 100%
Stop 100% Minimum 100%
Zombie NULL Petrification 150%
Digestion 50% Stun 150%
Slime NULL Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Slime Draw - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%)
  • lvl 3: Stretch Shot - Throwing Skill (Physical 156% Att+Dex), Target: Foe, Effect: +
  • lvl 3: HP +10% - Combat Ability
  • lvl 4: Resist Water 75% - Defense Ability
  • lvl 5: Slime Pierce - Slime Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 6: Slime Heal - Slime Skill (Magical 150% Will), Target: Ally, Effect: Slimed (25%)
  • lvl 7: Swallow Drop - Throwing Skill (Physical 192% Att+Dex), Target: Foe, Effect: Harpy Killer
  • lvl 8: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), Digestion (50%)
  • lvl 8: Harpy Slayer - Combat Ability
  • lvl 9: HP Regen 5% - Special Ability
  • lvl 10: Slime Body - Defense Ability

Beast

A type of monster with pronounced animal features. Beasts are fast and tear at their enemies with fang and claw. Their attack power, agility and evasion are excellent, but their defense is low, including against pleasure. They specialize in attacking.

HP 100% MP 75% SP 100%
Attack 110% Defense 85% Magic 75%
Willpower 85% Agility 110% Dexterity 80%
  • Equip: Fang, Breastplates, Fancy Caps
  • Skills: Beast
  • Passive: Counter +25%, Crit +15%, Eva +20%, Fang Booster 20%
Elemental Resistances
Physical 100% Pleasure 150%
Fire 100% Ice 100%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 150% Sonic 150%
Status Resistances
Instant Death 125% Ascension 125%
Climax 150% Bind 125%
Poison 150% Blind 150%
Silence 100% Confusion 150%
Sleep 150% Paralysis 150%
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 150% Petrification 125%
Digestion 100% Stun 125%
Slime 150% Horny 150%
Trance 150% Seduction 150%
Incontinence 150%

Learned Skills and Abilities

  • lvl 2: Scratch - Beast Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
  • lvl 3: Agilty +10% - Job Ability
  • lvl 3: Counter +10% - Combat Ability
  • lvl 4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
  • lvl 4: Attack +10% - Combat Ability
  • lvl 5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
  • lvl 6: Bestial Howl - Beast Skill, Target: User, Effect: Hit/Evade Up, 20% SP Regen
  • lvl 7: Tail Job - Beast Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe
  • lvl 8: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
  • lvl 8: Magic Counter +10% - Combat Ability
  • lvl 9: Beast Instincts - Beast Skill, Target: User, Effect: Berserk
  • lvl 10: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)

Kitsune

Mysterious and mischievous fox girl. Makes for a decent magician with an adequate magic stat and mystical far East spells. Learns a wide array of fluffy pleasure skills in addition to earth spells.

HP 100% MP 110% SP 100%
Attack 100% Defense 100% Magic 110%
Willpower 110% Agility 100% Dexterity 105%
  • Equip: Clothes, Gi, Breastplates, Armors, Robes, Dresses, Skimpy, Hats, Helmets, Magic Hats, Fancy Caps Bucklers, Shields
  • Skills: Fan, Black Magic, Taoism, Ninjutsu, Beast, Nature
  • Passive: SP Regen 5%, Mag Eva +10%, Fan Booster 20%, Res Earth/Death/Burn/Freeze/Shock 50%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 100% Wind 150%
Earth 50% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 50% Ascension 75%
Climax 100% Bind 100%
Poison 75% Blind 75%
Silence 75% Confusion 75%
Sleep 75% Paralysis 75%
Burn 50% Freeze 50%
Shock 50% Slow 75%
Stop 75% Minimum 125%
Zombie 75% Petrification 125%
Digestion 75% Stun 75%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Two Moons - Beast Skill (Physical 220%*2 ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: Fire - Black Magic (Fire 320% Mag), Target: Foe
  • lvl 3: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
  • lvl 3: Magic +10% - Magic Ability
  • lvl 4: Piling Fan - Fan Skill (Physical 120%*2 Dex+Agi), Target: Foe, Effect: +
  • lvl 4: Resist Earth 75% - Defense Ability
  • lvl 5: Fluffy Tail - Beast Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe
  • lvl 6: Earth - Black Magic (Earth 320% Mag), Target: Foe
  • lvl 7: Clone - Beast Skill, Target: User, Effect: Evasion Up
  • lvl 7: Magic Charge - Special Skill, Target: User, Effect: Mag Up
  • lvl 8: Kitsune's Spinning Wheel - Ninjutsu (Physical 180% ^ of Att, Dex), Target: All Foes
  • lvl 9: SP Regen 5% - Special Ability
  • lvl 10: Kitsune Wedding Talisman - Taoism Skill (Earth 360% ^ of Mag, Dex), Target: All Foes, Effect: Stun (50%)

Lamia

A type of monster with the lower body of a snake. They use their giant tails as a weapon, and their thick, scaly hide provides good defense. They fight with flails and learn powerful attack skills.

HP 110% MP 90% SP 100%
Attack 110% Defense 200% Magic 100%
Willpower 90% Agility 75% Dexterity 100%
  • Equip: Clothes, Gi, Breastplates, Armor, Robes, Skimpy, Hats, Helmets, Fancy Caps, Bucklers, Shields
  • Skills: Flail, Demon Arts, Snake
  • Passive: Stun Strike 10%, Flail Booster 20%, Res Bind/Petrify/Stun 50%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 150%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 125% Ascension 125%
Climax 100% Bind 50%
Poison 100% Blind 100%
Silence 100% Confusion 100%
Sleep 150% Paralysis 100%
Burn 100% Freeze 125%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 50%
Digestion 100% Stun 50%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Flail Strike - Flail Skill (Physical 320% Att), Target: Foe
  • lvl 3: Snake Tail Strike - Snake Skill (Physical 400% ^ of Att, Def), Target: All Foes, Effect: +
  • lvl 3: Defense +10% - Defense Ability
  • lvl 4: Demon Eye of Poison - Demon Arts, Target: All Foes, Effect: Poison (75%)
  • lvl 5: Snake Tail Job - Snake Skill (Pleasure 400% ^ of Dex, Def), Target: Foe
  • lvl 6: Fire Flail - Flail Skill (Fire 320% Att), Target: All Foes
  • lvl 7: Ice Flail - Flail Skill (Ice 320% Att), Target: All Foes
  • lvl 8: Lightning Flail - Flail Skill (Lightning 320% Att), Target: All Foes
  • lvl 9: Tentacle Killer - Flail Skill (Physical 320% Att), Target: Foe, Effect: Scylla Killer
  • lvl 10: Lamia Coil - Snake Skill (Physical 580% ^ of Att, Def), Target: Foe, Effect: Bind (75%)

Scylla

A monster with multiple soft tentacles for a lower body. They can use their tentacles like whips attacking enemies repeatedly. Scylla also learn very powerful dual-wielding skills. However, their defense is poor.

HP 90% MP 85% SP 100%
Attack 90% Defense 80% Magic 85%
Willpower 90% Agility 80% Dexterity 105%
  • Equip: Clothes, Gi, Breastplates, Robes, Skimpy, Hats, Fancy Caps
  • Skills: Multiweapon, Tentacle
  • Passive: Triple Attack, Res Bind 50%, Null Slimed, Whip Booster 20%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 150% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 125% Ascension 125%
Climax 100% Bind 50%
Poison 100% Blind 150%
Silence 100% Confusion 100%
Sleep 100% Paralysis 150%
Burn 100% Freeze 100%
Shock 125% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 125%
Slime NULL Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Tentacle Strike - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: Dexterity +10% - Job Ability
  • lvl 4: Ink - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Blind (75%)
  • lvl 5: Tentacle Restraint - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
  • lvl 6: Tentacle Caress - Tentacle (Pleasure 480% ^ of Att, Dex), Target: All Foes, Effect: Slimed (75%)
  • lvl 7: Snake Noose - Tentacle (Physical 480% ^ of Att, Dex), Target: Foe, Effect: Lamia Killer/Bind(75%)
  • lvl 8: Lamia Slayer - Combat Ability
  • lvl 9: Tentacle Up - Tentacle, Target: User, Effect: *5 Normal Attacks, *2 Tentacle skills (for 4 turns)
  • lvl 10: Tentacle Flail - Tentacle (Physical 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: +

Harpy

Flying monster girls with big wings, they glide around enemy attacks with ease. They also learn energetic dances to boost stats and morale. Proficient at stealing too, but can't take a lot of hits.

HP 70% MP 100% SP 100%
Attack 95% Defense 70% Magic 95%
Willpower 80% Agility 120% Dexterity 110%
  • Equip: Clothes, Gi, Skimpy, Hats, Fancy Caps
  • Skills: Fan, Thievery, Dancing, Wing
  • Passive: Eva/Mag Eva +40%, Res Wind 50%, Fan Booster 20%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 100% Wind 50%
Earth 150% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 100% Ascension 100%
Climax 100% Bind 125%
Poison 100% Blind 100%
Silence 100% Confusion 150%
Sleep 100% Paralysis 100%
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal
  • lvl 2: Flap - Wing Skill (Wind 400% ^ of Dex, Agi), Target: All Foes
  • lvl 3: Agility +10% - Job Ability
  • lvl 3: Evasion +10% - Defense Ability
  • lvl 4: Healing Dance - Dancing Skill (Physical 100% Dex), Target: Ally, Effect: HP Recovery
  • lvl 5: Steal Heart - Thievery Skill, Target: Foe, Effect: Seduction (75%)
  • lvl 6: Flight Fan - Fan Skill (Wind 156% Dex+Agi), Target: Foe, Effect: +
  • lvl 7: Harpy Dance - Dancing Skill, Target: User, Effect: Agi/Evasion/Mag Evasion Up
  • lvl 8: Wing Caress - Wing Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe, Effect: Horny (50%)
  • lvl 9: Escape - Thievery Skill, Target: All Allies, Effect: Flee Battle
  • lvl 9: Appeal - Special Ability
  • lvl 10: Steal Food - Thievery Skill, Target: Foe, Effect: Steal

Dragon

Powerful monster girl famed for its strength. Fangs and claws alike wield fantastic power. With its trademark fire breath and excellent stats, this race screams reliability.

HP 115% MP 100% SP 100%
Attack 115% Defense 115% Magic 105%
Willpower 105% Agility 100% Dexterity 80%
  • Equip: Fang, Clothes, Breastplates, Armor, Heavy Armor, Hats, Helmets, Heavy Helmets, Bucklers, Shields, Heavy Shields
  • Skills: Beast, Breath
  • Passive: Res Ice/Lightning/Most Status 50%, Null Fire, Fang Booster +20%
Elemental Resistances
Physical 100% Pleasure 150%
Fire NULL Ice 50%
Lightning 50% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 50% Ascension 50%
Climax 150% Bind 50%
Poison 50% Blind 50%
Silence 50% Confusion 50%
Sleep 50% Paralysis 50%
Burn 50% Freeze 50%
Shock 50% Slow 100%
Stop 100% Minimum 100%
Zombie 50% Petrification 50%
Digestion 50% Stun 50%
Slime 150% Horny 150%
Trance 150% Seduction 150%
Incontinence 150%

Learned Skills and Abilities

  • lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 3: HP +10% - Combat Ability
  • lvl 4: Scratch - Beast Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
  • lvl 5: Attack +10% - Combat Ability
  • lvl 6: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 7: Roar - Beast Skill, Target: All Foes, Effect: Stun (75%)
  • lvl 8: Scorching Breath - Breath Skill, Target: All Foes, Effect: Paralysis (75%)
  • lvl 9: Bite - Beast Skill (Physical 480% Att), Target: Foe, Effect: +
  • lvl 10 Flame Breath - Breath Skill (Fire 580% ^ of Att/Mag/Dex), Target: All Foes

Land-Dweller

A general term for reptilian and amphibian monster who live on land. They typically have breath skills and other toxic attacks along with skills to use their bodies as weapons. HP and defense are high, but other stats are mediocre.

HP 110% MP 95% SP 100%
Attack 110% Defense 110% Magic 100%
Willpower 100% Agility 100% Dexterity 95%
  • Equip: Clothes, Breastplates, Shell, Robes, Hats, Fancy Caps, Bucklers
  • Skills: Slime, Beast, Tentacle, Breath
  • Passive: Metabolism Up, Null Bio/Poison
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio NULL Sonic 100%
Status Resistances
Instant Death 100% Ascension 100%
Climax 100% Bind 100%
Poison NULL Blind 100%
Silence 100% Confusion 100%
Sleep 100% Paralysis 100%
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
  • lvl 3: Dissolving Liquid - Slime Skill (Pleasure 400% Dex), Target: Foe, Effect: Slimed (75%), Digestion (50%)
  • lvl 3: HP +10% - Combat Ability
  • lvl 4: Threaten - Beast Skill, Target: Foe, Effect: Stun (75%)
  • lvl 4: Defense +10% - Defense Ability
  • lvl 5: Tackle - Beast Skill (Physical 420% Att), Target: Foe, Effect: +
  • lvl 6: Metabolism Up - Special Ability
  • lvl 7: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 8: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
  • lvl 9: Cruel Tongue - Special Skill (Pleasure 360% Dex), Target: Foe, Effect: Poison (75%), Bio Weak (100%)
  • lvl 10: Venom Claw - Beast Skill (Bio 480% Att), Target: Foe, Effect: Poison (75%)

Sea-Dweller

A general term for monster who live in and around seas and oceans. They use tentacles as weapons, and some spew ink or bubbles. Their defense is better than the land-dwellers, but attack power is somewhat inferior.

HP 110% MP 95% SP 100%
Attack 100% Defense 115% Magic 90%
Willpower 115% Agility 95% Dexterity 100%
  • Equip: Breastplates, Shells, Robes, Fancy Caps, Bucklers
  • Skills: Ocean, Tentacle
  • Passive: Sea Strength, Null Water
Elemental Resistances
Physical 100% Pleasure 100%
Fire 100% Ice 100%
Lightning 150% Wind 100%
Earth 150% Water NULL
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 100% Ascension 100%
Climax 100% Bind 100%
Poison 100% Blind 100%
Silence 100% Confusion 100%
Sleep 100% Paralysis 100%
Burn 100% Freeze 100%
Shock 125% Slow 100%
Stop 100% Minimum 100%
Zombie 100% Petrification 100%
Digestion 100% Stun 100%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Tentacle Strike - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: HP +10% - Combat Ability
  • lvl 3: Dexterity +10% - Job Ability
  • lvl 4: Water Bullet - Ocean Skill (Water 480% ^ of Mag, Dex), Target: Foe
  • lvl 5: Ink - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Blind (75%)
  • lvl 6: Tentacle Caress - Tentacle (Pleasure 480% ^ of Att, Dex), Target: All Foes, Effect: Slimed (75%)
  • lvl 7: Tentacle Restraint - Tentacle (Physical 400% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
  • lvl 8: Bubble Bubble - Ocean Skill (Pleasure 480% ^ of Mag, Dex), Target: Foe, Effect: Slimed (75%)
  • lvl 9: Sea Strength - Special Ability
  • lvl 10: Toxic Tentacle - Tentacle (Physical 480% ^ of Att, Dex), Target: Foe, Effect: Poison (75%)

Insect

Taut and firm insect girl. Brandishes limbs and scales to attack and weaken enemies. A sturdy carapace provides high defense but little protection against status ailments.

HP 100% MP 80% SP 100%
Attack 105% Defense 150% Magic 80%
Willpower 150% Agility 110% Dexterity 90%
  • Equip: Shells, Hats, Fancy Caps
  • Skills: Insect
  • Passive: Desert Strength, Great Defense, Res Fire/Ice/Lightning 50%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 50% Ice 50%
Lightning 50% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 100% Sonic 100%
Status Resistances
Instant Death 125% Ascension 125%
Climax 100% Bind 100%
Poison 125% Blind 125%
Silence 125% Confusion 125%
Sleep 125% Paralysis 125%
Burn 100% Freeze 100%
Shock 100% Slow 125%
Stop 125% Minimum 125%
Zombie 125% Petrification 100%
Digestion 100% Stun 125%
Slime 100% Horny 100%
Trance 100% Seduction 100%
Incontinence 100%

Learned Skills and Abilities

  • lvl 2: Sting - Insect Skill (Physical 400% ^ of Att, Def), Target: Foe, Effect: Poison/Paralysis (75%)+
  • lvl 3: Defense +10% - Defense Ability
  • lvl 4: Scales of Paralysis - Insect Skill, Target: All Foes, Effect: Paralysis (75%)
  • lvl 5: Shell Strike - Insect Skill (Physical 400% ^ of Att, Def), Target: Foe, Effect: Self Damage
  • lvl 6: Great Defense - Defense Ability
  • lvl 7: Pheromone Kiss - Insect Skill (Pleasure 400% ^ of Dex, Def), Target: Foe, Effect: Seduction (75%)
  • lvl 8: Sickle - Insect Skill (Physical 480% ^ of Att, Def), Target: Foe, Effect: +
  • lvl 9: Bodily Fluid Drinking - Insect Skill (Pleasure 480% ^ of Dex, Def), Target: Foe, Effect: HP Drain 50%
  • lvl 10: Desert Strength - Special Ability

Alraune

Gently seductive flower monsters with healing power. Using things like ivy and pollen, Alraunes use their bodies offensively. They are also skilled with whips and learn basic whip skills, but are best suited using their nectar in a healing role for the party.

HP 90% MP 110% SP 100%
Attack 90% Defense 95% Magic 110%
Willpower 110% Agility 95% Dexterity 105%
  • Equip: Gi, Breastplates, Robes, Hats, Magic Hats, Fancy Caps, Bucklers
  • Skills: Whip, White Magic, Plant
  • Passive: Poison/Confusion/Para Strike 5%, Medicine Lore I, Whip Booster 20%, Res Death/Ascension/Climax/Blind/Confusion/Sleep/Paralysis/Slimed/Horny/Trance/Seduction/Incontinence 50%
Elemental Resistances
Physical 100% Pleasure 100%
Fire 150% Ice 100%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 150% Sonic 100%
Status Resistances
Instant Death 50% Ascension 50%
Climax 50% Bind 75%
Poison 125% Blind 50%
Silence 100% Confusion 50%
Sleep 50% Paralysis 50%
Burn 150% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie 75% Petrification 100%
Digestion 75% Stun 75%
Slime 50% Horny 50%
Trance 50% Seduction 50%
Incontinence 50%

Learned Skills and Abilities

  • lvl 2: Ivy Strike - Plant Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: Healing Honey - Plant Skill (Magical 150% Will), Target: Foe, Effect: HP Recovery
  • lvl 3: Willpower +10% - Defense Ability
  • lvl 4: Waltz Whip - Whip Skill (Physical 96% Att+Dex), Target: 3 Random Foes, Effect: +
  • lvl 4: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
  • lvl 5: Ivy Caress - Plant Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe
  • lvl 6: Medicine Lore I - Special Ability
  • lvl 7: Coiling Ivy - Plant Skill (Pleasure 480% ^ of Att, Dex), Target: Foe, Effect: Bind (75%)
  • lvl 8: Cleansing Honey - Plant Skill, Target: Ally, Effect: Cure Status
  • lvl 9: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
  • lvl 9: Aroma of Intoxication - Plant Skill, Target: All Foes, Effect: Trance (75%)
  • lvl 10: Heal All - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
  • lvl 10: Erotic Draining Flower - Plant Skill (Pleasure 480% ^ of Dex, Mag), Target: Foe, Effect: HP Drain 50%

Zombie

Shambling corpse reanimated by unknown means. With no memory or sense of self to speak of, its stats amount to little else but endurance and brute force. Preferably with a club.

HP 200% MP 75% SP 100%
Attack 110% Defense 80% Magic 75%
Willpower 80% Agility 75% Dexterity 75%
  • Equip: Clothes, Breastplates, Armor, Heavy Armor, Hats, Helmets, Heavy Helmets
  • Skills: Clubs, Dancing, Corpse, Breath
  • Passive: Poison/Zombie Strike 5%, Res Pleasure/Silence/Confusion/Sleep/Paralysis/Digest 50%, Null Bio/Sonic/Death/Poison Zombie, Res Climax/Slimed/Horny/Trance/Seduction Incontinence 25%
Elemental Resistances
Physical 100% Pleasure 50%
Fire 150% Ice 75%
Lightning 75% Wind 100%
Earth 100% Water 100%
Holy 150% Dark 100%
Bio NULL Sonic NULL
Status Resistances
Instant Death NULL Ascension 125%
Climax 25% Bind 125%
Poison NULL Blind 125%
Silence 50% Confusion 50%
Sleep 50% Paralysis 50%
Burn 150% Freeze 75%
Shock 75% Slow 100%
Stop 100% Minimum 100%
Zombie NULL Petrification 125%
Digestion 50% Stun 75%
Slime 25% Horny 25%
Trance 25% Seduction 25%
Incontinence 25%

Learned Skills and Abilities

  • lvl 1: Zombie Constitution - Special Ability
  • lvl 2: Grab - Corpse Skill (Physical 400% Att), Target: Foe, Effect: Zombie (75%), +
  • lvl 3: Poison Breath - Breath Skill, Target: All Foes, Effect: Poison (75%)
  • lvl 3: HP +10% - Combat Ability
  • lvl 4: Expert Blitz - Club Skill (Lightning 260% Att), Target: Foe
  • lvl 5: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%)
  • lvl 5: Cling - Corpse Skill (Physical 320% Att), Target: Foe, Effect: Bind (75%)
  • lvl 6: Mouth of Desire - Corpse Skill (Pleasure 400% ^ of Att, Dex), Target: Foe, Effect: Slimed (50%)
  • lvl 7: Poison Kiss - Corpse Skill (Pleasure 240% ^ of Att, Dex), Target: Foe, Effect: Poison (75%), Bio Weak
  • lvl 8: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 8: Resist Bio 75% - Defense Ability
  • lvl 9: Sweet Breath - Breath Skill, Target: All Foes, Effect: Sleep (75%)
  • lvl 10: Zombie Chaos Club - Club Skill (Physical 180% Att), Target: 3 Random Foes

Ghost

Ethereal being made of dark magic and souls. These undead creatures are master of haunted flames. Deadly with scythes and strong against physical attacks, but poor against magic.

HP 80% MP 110% SP 100%
Attack 85% Defense 110% Magic 110%
Willpower 80% Agility 110% Dexterity 110%
  • Equip: Robes, Magic Hats
  • Skills: Scythe, Black Magic, Corpse
  • Passive: Death Strike 5%, Eva +30%, Mag Ref +10%, Scythe Booster 20%, Res Phys/Dark 75%, Res Pleasure 50%, Null Bio/Death/Poison/Blind/Paralysis/Mini/Zombie/Petrify/Digest, Res Climax/Bind/Slimed/Horny/Trance/Seduction/Incontinence 25%
Elemental Resistances
Physical 75% Pleasure 50%
Fire 150% Ice 100%
Lightning 100% Wind 100%
Earth 100% Water 100%
Holy 150% Dark 75%
Bio NULL Sonic 150%
Status Resistances
Instant Death NULL Ascension 150%
Climax 25% Bind 25%
Poison NULL Blind NULL
Silence 150% Confusion 100%
Sleep 100% Paralysis NULL
Burn 150% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum NULL
Zombie NULL Petrification NULL
Digestion NULL Stun 100%
Slime 25% Horny 25%
Trance 25% Seduction 25%
Incontinence 25%

Learned Skills and Abilities

  • lvl 2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
  • lvl 2: Ghost Touch - Corpse Skill (Pleasure 400% ^ of Dex, Mag), Target: Foe, Effect: Horny (75%), HP Drain 50%
  • lvl 3: Magic +10% - Magic Ability
  • lvl 4: Will O' The Wisp - Corpse Skill (Fire 480% ^ of Mag, Dex), Target: Foe
  • lvl 5: Scythe of Hypnosis - Scythe Skill, Target: All Foes, Effect: Sleep (75%)
  • lvl 6: Nullify Instant Death - Defense Ability
  • lvl 7: Spirit Body - Corpse Skill, Target: User, Effect: Evade Up/Mag Evade Down (for 4 turns)
  • lvl 8: Magic Reflection +10% - Defense Ability
  • lvl 9: Gale Slice - Scythe Skill (Wind 200%*2 ^ of Att, Mag), Target: Foe, Effect: +
  • lvl 10: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
  • lvl 10: Drain Strike - Combat Ability

Doll

Basic construct with free will. Fights with core implanted within its body. In accordance with the Laws of Robotics, it gladly serves others and learns as it goes. Its artificial body blocks most ailments.

HP 100% MP 95% SP 100%
Attack 100% Defense 100% Magic 95%
Willpower 100% Agility 100% Dexterity 110%
  • Equip: Clothes, Robes, Dresses, Skimpy, Hats, Fancy Caps, Bucklers
  • Skills: Service, Demon Arts, Artificial
  • Passive: Res Pleasure/Fire/Ice/Lightning/Bind/Stun 75%, Null Bio/Sonic/Most Status
Elemental Resistances
Physical 100% Pleasure 75%
Fire 75% Ice 75%
Lightning 75% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio NULL Sonic NULL
Status Resistances
Instant Death NULL Ascension NULL
Climax NULL Bind 75%
Poison NULL Blind NULL
Silence NULL Confusion NULL
Sleep NULL Paralysis NULL
Burn 100% Freeze 100%
Shock 100% Slow 100%
Stop 100% Minimum 100%
Zombie NULL Petrification 125%
Digestion NULL Stun 75%
Slime NULL Horny NULL
Trance NULL Seduction NULL
Incontinence NULL

Learned Skills and Abilities

  • lvl 2: Micro Drill - Artificial Skill (Physical 400% ^ of Att, Dex), Target: Foe, Effect: +
  • lvl 3: Dexterity +10% - Job ability
  • lvl 4: Washing Program: Bubble - Service (Pleasure 320% Dex), Target: Foe, Effect: Slimed (75%), Trance (50%)
  • lvl 5: Limiter Release - Artificial Skill, Target: User, Effect: Berserk, All Stats Up (Until the end of battle)
  • lvl 6: Draining Hair - Demon Arts (Pleasure 400% ^ of Mag, Dex), Target: Foe, Effect: HP Drain 50%
  • lvl 7: Fiery Exhaust - Artificial Skill (Fire 480% Dex), Target: All Foes, Effect: Burn (25%)
  • lvl 8: Frozen Exhaust - Artificial Skill (Ice 480% Dex), Target: All Foes, Effect: Freeze (25%)
  • lvl 9: Self Destruct - Artificial Skill (Physical 500% Current HP), Target: All Foes
  • lvl 10: Dairy Program: Milking - Service, Target: Foe, Effect: Gives Milk

Chimera

Artificial monster made by state-of-the-art biotechnology. Hodgepodge of superior parts grants it superb fighting power. Can breath fire, ice, and even electricity. Comes with basic self-repair systems and fantastic vitality.

HP 110% MP 100% SP 100%
Attack 110% Defense 110% Magic 100%
Willpower 110% Agility 105% Dexterity 100%
  • Equip: Breastplates, Shells, Skimpy, Hats, Helmets, Bucklers, Shields
  • Skills: Beast, Artificial, Breath
  • Passive: Res Fire/Ice/Lightning/Bio/Sonic/Bind 75%, Res Most Status 50%, Null Poison
Elemental Resistances
Physical 100% Pleasure 100%
Fire 75% Ice 75%
Lightning 75% Wind 100%
Earth 100% Water 100%
Holy 125% Dark 100%
Bio 75% Sonic 75%
Status Resistances
Instant Death 50% Ascension 50%
Climax 50% Bind 75%
Poison NULL Blind 50%
Silence 50% Confusion 50%
Sleep 50% Paralysis 50%
Burn 50% Freeze 50%
Shock 50% Slow 100%
Stop 100% Minimum 50%
Zombie 50% Petrification 50%
Digestion 50% Stun 50%
Slime 50% Horny 50%
Trance 50% Seduction 50%
Incontinence 50%

Learned Skills and Abilities

  • lvl 2: Fire Breath - Breath Skill (Fire 400% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 3: Vector Virus - Artificial Skill (Bio 400% Dex), Target: All Foes, Effect: Poison (75%)
  • lvl 4: Cold Breath - Breath Skill (Ice 400% ^ of Att/Mag/ Dex), Target: All Foes
  • lvl 4: HP +10% - Combat Ability
  • lvl 5: Vacuum Tail - Artificial Skill (Pleasure 400% ^ of Dex, Agi), Target: Foe, Effect: HP Drain 50%
  • lvl 6: Attack +10% - Combat Ability
  • lvl 7: Flame Breath - Breath Skill (Fire 580% ^ of Att/Mag/Dex), Target: All Foes
  • lvl 8: Self Replication - Artificial Skill (Magical 300% Will), Target: User, Effect: HP Recovery
  • lvl 9: Slime Body - Defense Ability
  • lvl 10: Thunder Breath - Breath Skill (Lightning 580% ^ of Att/Mag/Dex), Target: All Foes

Lowly Angel

The vanguard in the armies of Heaven. Their holy power can be used for both attacking and healing. Skilled with swords and Holy Sword techniques. Balanced stats and excellent resistances.

HP 110% MP 110% SP 100%
Attack 110% Defense 110% Magic 120%
Willpower 115% Agility 110% Dexterity 110%
  • Equip: Clothes, Armor, Heavy Armor, Robes, Dresses, Skimpy, Hats, Helmets, Heavy Helmets, Magic Hats, Fancy Caps, Bucklers, Shields, Heavy Shields
  • Skills: Dagger, Sword, Rapier, White Magic, Holy
  • Passive: Body of Divine Protection, Eva/Mag Eva +10%, Res Fire/Ice/Lightning/Holy/Bio/Sonic 50%, Res/Null Most Status
Elemental Resistances
Physical 100% Pleasure 150%
Fire 50% Ice 50%
Lightning 50% Wind 100%
Earth 100% Water 100%
Holy 50% Dark 125%
Bio 50% Sonic 50%
Status Resistances
Instant Death 25% Ascension NULL
Climax 25% Bind 100%
Poison 25% Blind 25%
Silence 25% Confusion 25%
Sleep 25% Paralysis 25%
Burn 25% Freeze 25%
Shock 25% Slow 50%
Stop 50% Minimum 25%
Zombie NULL Petrification NULL
Digestion 25% Stun 50%
Slime 150% Horny 150%
Trance 150% Seduction 150%
Incontinence 150%

Learned Skills and Abilities

  • lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
  • lvl 2: Holy Light - Holy Skill (Holy 300% ^ of Dex, Will), Target: All Foes
  • lvl 3: SP +10% - Job Ability
  • lvl 3: Willpower +10% - Defense Ability
  • lvl 4: Cure - White Magic, Target: Ally, Effect: Cure Status
  • lvl 4: Angel Hair - Holy Skill (Pleasure/Holy 400% ^ of Dex, Will), Target: Foe, Effect: Horny (50%)
  • lvl 5: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
  • lvl 5: Blade of Healing - Sword Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
  • lvl 6: Heal All - White Magic, Target: All Allies, Effect: HP Recovery
  • lvl 6: Angel Dance - Sword Skill (Physical 160% Att), Target: 3 Random Foes, Effect: +
  • lvl 7: Heaven's Thunder - Holy Skill (Holy/Lightning 500% ^ of Dex, Will), Target: Foe, Effect: Shock 50%)
  • lvl 7: Resist Ascension - Defense Ability
  • lvl 8: Heal All - White Magic, Target: All Allies, Effect: HP Recovery
  • lvl 8: Angel Feathers - Holy Skill (Pleasure/Holy 480% ^ of Dex, Will), Target: All Foes, Effect: Horny (50%)
  • lvl 9: Body of Divine Protection - Defense Ability
  • lvl 10: Elemental Resistance 75% - Defense Ability
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