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MonsterGirlQuest Wiki

Battle Items

Battle Items are pieces of equipment that directly affect Luka’s fighting capabilities, usually by modifying his combat statistics, especially Attack and Defense. They hold a great importance to the game and are impossible to avoid.

To date, no item that Luka encounters throughout his journey affects his Stamina (Hitpoints) or SP.

Iron Sword
The Iron Sword is the initial weapon Luka wields before it is replaced by the Angel Halo. Luka uses the Iron Sword against Slime Girl, Slug Girl, Mandragora, Granberia’s first encounter, the final encounter with Lazarus, and Alice in both fights.

This sword is notable in the fact that, as a regular mundane weapon without special abilities, it takes lives, as opposed to sealing monsters like the Angel Halo does, and thus plays an important role when Luka attempts to kill Lazarus in their final encounter, and with Alice in their second battle.

Cloth Shirt
“Clothes made by Betty. Well made, but not designed for combat.”
The Cloth Shirt is clothing worn by Luka at the very start of the game. It has 5 defense, and made by a person named Betty. In the Tool Shop in Iliasburg this item is replaced with Enrikan Shirt when Alice recommended him this armor.
Keepsake Ring
“A keepsake of my mother. Nothing special, but it's a precious memory of my mother.”
The Keepsake Ring is a ring that once belonged to Luka’s mother. He wears it in memory of his mother.

Alice, Micaela and Tamamo comment on the ring at one point in the game, Alice commenting on its magic and how it resonates with something of a concerned mother. Micaela views it to recognize Luka. Tamamo says the ring is special, but in what way she doesn't even know.

Angel Halo
“A creepy sword received from Alice. Made from 666 melted angels, it can seal monsters.”
The Angel Halo is a special weapon wielded by Luka, replacing his Iron Sword (although he still keeps his former weapon). It is extremely grotesque-looking, and as Luka puts it, “looks like [the angels are] being tortured”. It was given to him by Alice XVI (Sixteenth), noticing he has problems fighting to his fullest as the two leave Iliasburg. Alice says it is the only one of its kind in the world.

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Enrikan Shirt
“Protective clothing from Enrika. Though it's very light, it's very durable.”
The Enrikan Shirt is clothing worn by Luka created from Enrika. It has 25 defense, 20 more defense than his Cloth Shirt. Luka purchases it from the Tool Shop in Iliasburg when Alice recommended him this armor.
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Six Orbs

The Six Orbs are valuable items Luka comes across. The power of the six are needed to hatch the Garuda Girl, the legendary holy wings that will help him travel to Hellgondo. To prevent humans from abusing the Garuda Girls, the orbs were scattered all over the world and the Monster Lord entrusted several Monster Queens to safeguard them. They come in the colors of red, yellow, green, blue, silver and purple. When Luka lacks the means to Hellgondo from Gold Port, Alice told Amira to locate all six so Luka may use them.

Red Orb:

“A beautiful gem received from the bandits. I don’t know what it’s used for, but it seems magical. If I find the owner, I’ll return it.”
“A Red Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Red Orb is one of the Six Orbs used to hatch the Garuda Girl. Held by the Dragon Pup who snatched it from rich people who dropped it as they fled, she gives it to Luka after he stops her and the Four Bandits as a token of appreciation. Otherwise, Amira gives it to him in Gold Port.

When obtained from the Dragon Pup, Alice is a bit surprised and hints the Red Orb having some specific use, stating she doesn’t “want a human to misuse it”. She also hinted orbs in other colors, also stating that there is no issue if the blue and silver aren’t around. At this point, she refuses to inform Luka of the Red Orb’s ability. With this, Luka intends to return the orb to its owner.

Yellow Orb:

“A beautiful gem received from Sphinx. I don’t know what it’s used for, but it seems magical.”
“A Yellow Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Yellow Orb is one of the Six Orbs required to hatch the Garuda Girl. Sphinx gives the orb to Luka and Sara after they pass her trial in the Pyramid, as Sara is not interested in magical items, Luka keeps it. Otherwise, Amira gives it to him in Gold Port, saying she looked so anxious and depressed that Sphinx handed the orb to her.

Sphinx explains that the Yellow Orb are used to revive the Holy Wings, and that he needs six of them to awaken it.

Green Orb:

“A beautiful gem received from Queen Noah. I don’t know what it’s used for, but it seems magical.”
“A Green Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Green Orb is a royal treasure held by the Grand Noah Queen. It is awarded to Luka after he wins the fights in the Grand Noah Colosseum. Otherwise, Amira gives it to him in Gold Port, saying the champion of the tournament left without collecting the prize, so she could take it from the castle.

The Green Orb is one of the Six Orbs required to hatch the Garuda Girl to take Luka to Hellgondo.

Blue Orb:

“A Blue Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Blue Orb is one of the Six Orbs required to hatch the Garuda Girl. As it would be troublesome for humans to revive her, this orb was entrusted to the monster queen at the South Sea Shrine: Kraken.

During Meia’s sidequest in Chapter 1, Kraken attacks Luka, thinking he was there to steal the orb. Later, in Chapter 2, when he actually goes there for it, she handles the orb to him, saying it’s both a repay for what he did and also that she is entrusting her hopes for a time when monsters and humans don’t hate each other.

Silver Orb:

“A Silver Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Silver Orb is one of the Six Orbs required to hatch the Garuda Girl. As it would be troublesome for humans to revive her, this orb where entrusted to the monster queen at the North Sea Shrine: Poseidoness.

When Luka goes to the bottom of the northern seas for the orb, Poseidoness attacks him thinking he was a thief. After the battle, she reveals she knew his true intentions, as she got a message from Kraken, but wanted to test Luka herself. As he defeated her and proved to be a superior warrior, Poseidoness finds him worthy of the Silver Orb and handles it to him.

Purple Orb:

“A Purple Orb to revive the Holy Wings. It will revive if six are collected, it seems.”
The Purple Orb is one of the Six Orbs required to hatch the Garuda Girl. This one was in possession of CaptainSelene and was her most valued treasure. After opening the Calamity Box and waking the Beelzebubs, Selene used another treasure, the Jewel of The Rotten World, to create a barrier, separating the ship from the outside world before her life was lost.

Knowing the seal would lose power over the years, Selene wasn’t able to move on to the next world. In her Selena guise, she requests Luka’s help in exchange for the Purple Orb. After he and Alice defeat the Queen of Flies, Luka finds the orb in a shelf within the Captain’s Cabin.

Sidequest Items

Some items in the game are related to completely optional sidequests and have no significance in advancing the story so far. Among these are items linked to the fabled Hero’s Proof quest, a complicated tast of collecting and trading some unique items.

Grilled Sea Anemone:

“An inedible food I was forced to buy in Port Natalia. It seems worse than the starfish. Alice is horrified at it.”
The Grilled Sea Anemone is an item Luka obtains from a mermaid merchant on his second visit to Port Natalia. It is poorly cooked; even Alice doesn’t want it. However, it is required to obtain the Hero’s Proof.

When Luka encounters the Nekomata, he has the option to give her the item. If he does, he avoids battle and is given the Nekomata’s Bell in exchange.

Fairy Acorn:

“A sign of friendship from a cute fairy. Power flowed through me when I got it. It’s an important treasure of mine.”
The Fairy Acorn is an item obtained by avoiding the battle with the Fairies in the Forest of Spirits. Upon obtaining the item, Luka will obtain all the experience that he would have earned if he were to have fought them.

Crafting this and the Nekomata’s Bell together by talking with Alra Priestess after the events in Plansect Village will forge the Jewel of Friendship.

Nekomata’s Bell:

The Nekomata’s Bell is an item of which Luka obtains if he gives the Grilled Sea Anemone to Nekomata. The bell is a symbol of friendship between Luka and Nekomata. It is required to obtain the Hero’s Proof.

If Luka has the Fairy Acorn in possession along with the Nekomata’s Bell, he can talk to the Alra Priestess after he clears Plansect Village to convert both items into the Jewel of Friendship.

Genie’s Lamp:

“A lamp containing a Genie Girl. It was dangerous to leave her there, so I kept it. I can’t destroy or dispose of it… How annoying.”
The Genie’s Lamp is a lamp containing the Lamp Genie. After Luka resists her temptation, he picks it up to prevent more victims succumbing to her rape (and vore).

Luka can deliver this to the Tool Shop Owner in Gold Port in exchange for a Raffle Ticket.

Lottery Ticket:

“A lottery ticket given with gold for the lamp. Looks like I can use it in Gold Port.”
The Lottery Ticket is an item given by the owner of the Tool Shop in Gold Port, along with 3500G, when you sell him the Genie’s Lamp. It can be used at the Lottery in Gold Port to obtain the Jewel of Fortune.

Jewel of Friendship:

“Created by combining the Fairy Acorn and Nekomata’s Bell. Holding the power of friendship, I can see the Fairies and Nekomata. It’s an important treasure to me.”
The Jewel of Friendship is a jewel that symbolizes friendship, created by the Alra Priestess using the Fairy Acorn and Nekomata’s Bell. With this, Luka can resonate with the Fairies and Nekomata from afar. This item, along with the Jewel of Victory and Jewel of Fortune is required for the Hero’s Proof.

Jewel of Victory:

“A jewel obtained from Amira. It held the power of victory, but it’s mostly gone now. Seems to be useless.”
The Jewel of Victory is an item coughed up by Amira in Gold Port after she tells Luka of the location of the Six Orbs, however Luka must be in possession of the Red, Yellow and Green Orbs or Amira will not give it to him. The Jewel of Victory is required to obtain the Hero’s Proof.

Jewel of Fortune:

“The first prize from the lottery. It used to have the power of luck, but it’s mostly gone now. Seems worthless.”
The Jewel of Fortune is an item obtained by exchanging a Lottery Ticket to the Lottery in Gold Port. It is required to obtain the Hero’s Proof.

Hero’s Proof:

“A beautiful medal that only a true hero can hold. Useless medal. I can only look at it and smirk.”
The Hero’s Proof is a medallion which is obtained by presenting the Jewel of Victory, the Jewel of Fortune and the Jewel of Friendship to the three sages in Gold Port. It is needed for the achievement Hero’s Proof Obtained.

Upon talking to the three sages with all three Jewels in his possession, they give Luka the Hero’s Proof. As Alice confronts him about it, he admits that he would have been excited to receive it not long before, but that he doesn’t want to give up the three crystals for a mere trinket, especially the Jewel of Friendship which represents his bond with the monsters he befriended. During the exchange, he lets it slip that he’s an unbaptized hero; the three sages are initially shocked and at a loss, then decide to just play dumb and forget they heard anything, letting Luka walk away with both the Proof and the three Jewels.
Obtaining the Hero’s Proof is not an easy task, as it requires a combined game between Chapters 1 and 2 to complete.