MonsterGirlQuest Wiki

This wiki will close in two weeks (Wednesday November 24). Fandom is removing wikis on topics that contain large amounts of sex, nudity and/or fetish material. Even if the wiki itself is kept "clean", we are still unable to host it.

The two week's pause is so you can look for a new host and copy your content there.

I'm sorry for the bad news -- Sannse

READ MORE

MonsterGirlQuest Wiki

Attack types in paradox differ from the trilogy in many ways. For one, binds and other status effect causing moves are not basically an extended game over. Most attacks that the enemies uses can be turned against them once you recruit them or leveling up the relevant job/race to gain the skill, and losing Luka does not mean you lose the battle.

Damage Types

Physical Type:

Physical type attacks are, as you might guess, physical in nature. All weapons except Sex Toy (Which adds pleasure) and Harp (Which add Sonic) will add the physical element to physical skills and basic attacks. For games with only part 1, these skills that will carry over effects that normal attacks have are labeled with a ' + ', while in part 2 all of these have been removed, though the skills still carry over normal effects. Most of the time, if the damage is physical and not magical, it will carry over these effects. These types of attacks can be dodged or reflected/nulled, and your Evasion is what determines if you evade or not. Note that physical damage is different from the physical type, as an attack can be physical but not deal physical damage, sexual skills are one example.

Magical Type:

Magical type damage is usually from magic based attacks. Unlike physical type attacks, they generally don't carry over effects such as Slayer or Fire Strike, but make up for that with their wider range of status effects that they inflict. They usually cost MP in addition to SP, and certain magics require Grimoire pages or other materials in order to cast. Unless stated overwise, most spells are 100% accurate, with only enemies that have natural evasion against magic (Fairies, for example) being able to dodge them. You can dodge them yourself by raising the Magic Evade stat. Be warned, however, as spells only carry their element, it can be easy for the enemy to absorb/reflect/null the spell if it so happens they resist it. But, that also means you can do the same.

Auto-Hit:

Auto Hit is spilt into 3 types, Physical Auto Hit, Magical Auto-Hit, and Chaos Auto-Hit. Why the difference? Well, auto hit just means you can not dodge the attack. In other words, you can only rely on resisting the attack rather than dodging it, via though nulls, deflectors, or absorbs. Holy and Dark element attacks are ALWAYS auto hit, and while very rare in the main game, chaos element attacks are the same.

Other

For attacks that have more than one element, it can only be nulled if every element can be nulled. On the other hand, if any of the elements can be absorbed or reflected, the entire attack is absorbed/reflected. However, Auto Hits are not affected by reflection, but nulls and absorbs still work as intended. But, the Physical Type reflecting Sun Wukong is the exception, as any attack made with a weapon that isn't a Sex Toy or Harp is reflected, despite not containing the physical element inside.

Binds

For info on the other status effects enemies and allies can suffer, head here for details. For now we'll only talk about binds. On your party and enemies, bind is similar to Paralysis in that they can not take action, but cant be removed early other than the caster dying or inflicted with a status effect that removes their turn, such as Sleep Stun Stop and so on. On Luka, however, binds work differently, yet similar to the trilogy. While he can still struggle and attack, you'll find that these options are much less useful than before. Attacking or struggle no longer guarantees an escape within a certain amount of turns, and some binds are impossible to escape from, as Luka can neither attack nor struggle out of them. As such, its up to the rest of the team to free Luka once he is bound. Every turn that Luka is bound, the damage he takes increases by about 10%, making sure that Luka WILL fall if not freed in time. However, leaving Luka bound can be useful for late game bosses, as while bound, the attacker usually only focuses on Luka, allowing time for the other members to gather their strength to break though in one hit. If combined with skills and equipment to nullify Pleasure or Physical damage, allowing Luka to get bound is a viable tactic in certain cases.

One Hit KOes

There are three common ways to OHKO defeat a foe, as well as 2 other types of insta kill moves.

First off, Death is the most common insta kill that works well on beasts, plants, and other enemies that obey the natural order. Naturally, dead or non living enemies aren't affected at all, such as zombies, chimeras, and the Apoptosis. Angels can be inflicted with insta death, but they have a natural resistance to it.

Next, Ascension is the holy counterpart to Death, which works well against monsters and other enemies which are tied to the darkness like vampires. Angels are, of course, immune to it. Most Holy skills have a low chance to inflict this.

Finally, Climax, which Angels, Beasts, and humans are very weak to. Succubi carry the most ways to inflict Climax, but Climax is mostly the rarest insta kill type of the three.

Next up, Devour and Kill attacks.

Devour refers to the moves that usually require the enemy be under the Digest status effect to instakill them. If the enemy is NOT a boss, they will die. However, while digest is the main status effect that'll determine if they die or not, certain variations of this attack have another status effects that will also trigger devour. These other status effects are:

  • Trance: (Melty Boa, Venus Trap, Venus Nepenthes)
  • Blind: (Deep Sea Offering)
  • Poison: (Genetic Abyss)
  • Bound: (Dance of Devouring Nightmare, Queen's Boa, Spider's Prey)
  • Stun: (Pandora Boa)
  • Slimed: (Digestive Juice Breakdown, Slug Boa)

Kill attacks refer to the 4 attacks in the game that will kill the enemy, even bosses, if they are under the effect. While most bosses are immune to most status effects, and if not, resistant to them, this can allow someone with good RNG to defeat super bosses such as Heinrich on the first turn. These attacks are:

  • Dead is dead, kills Zombie (All enemies)
  • Anaphylaxis, kills Poisoned (All enemies)
  • Invitation to Eternal Sleep, kills Sleep (All enemies)
  • Orgasmic Ascension, kills Slimed, Horny, Trance, Seduction, Incontinence (All enemies)