Talk:MGQ3 GC345's patch testing/@comment-24213553-20160616102251

Bugs, bugs, bugs. Have tried an enemy drain attack (skill_kouka="1") with 1 empty hit (just prints a message: skill_damage2_1="0", skill_damage2_2="0", skill_anno2_1 is defined). Well, the enemy heals each turn even if there was no damage.

The bug is present since original Japan version. Fixed.

There are 2 more problems. There are "mixed" drain attacks in the main story - some hits not drain. Like Alice 8th (final) "Leech Suck". And there is the level drain (skill_kouka="6"). It hits always.

So I need a method to change skill_kouka "on-the-fly" after each hit. Hmm... P.S. Ok, coded. You can freely switch between normal, drain and level drain hits. Others attacks (status, binding, enemy healing, spirit canceling, artifical spirits summonimg) ignore this feature.

Back to coding of artifical spirits summons...