User talk:Crimson0080

I've noticed you've recently edited a lot of the damage from stats percentages of job and race moves to be exactly 20% higher, causing them to have values that are not multiples of 10, such as 228%. In my game the moves always have percentage values that are multiples of 10, such as 190, and I'm wondering what the discrepancy could be. Do you maybe have some ability active that buffs all stats by 20%, or some item equipped?

Myrthia (talk) 23:10, October 6, 2017 (UTC)

Not used to a profile's talk page (more used to a comment section) so apologies in advance for messing something up. Hell, I hope you get notified at all. Anyways, upon part 2's release A LOT of moves got either buffed or nerfed in terms of damage output or stat reliance. TTR said a blog post or two before its release that a lot of skills would be rebalanced. I checked the formulas via the VX Ace editor and indeed, a fair amount of them have been changed (and I suspect 2.20 will alter more of them still). Personally, I think some of them (the rapier and bow skills especially) not being straight up multiples is a little weird but that's what the calclulations say.

Abilities and support skills don't change the damage percentage. If it's not showing up for you, it means you're not at the latest manual patch from the bitbucket, which has these changes.

Crimson0080 (talk) 15:46, October 7, 2017 (UTC)

Thank you for the explanation, that makes a lot of sense!

Myrthia (talk) 02:01, October 8, 2017 (UTC)