Talk:Sealed/@comment-5173028-20130226193430/@comment-5807506-20130227013851

hmm..well then make it so that drop in defense (and maybe offense) doesnt go away if she's kept in reserve? edit: or something along those lines, lemme think.

like the Status inflictions in Pokemon - they won't go away just cuz you switch it out. >:D

25% nerf for Normal and...35-40% for Hard? drops by that percentage, not down to. :1 just thought i'd be clear on that. '''edit: the nerf lasts for the remainder of the previous battle and for several turns during the next battle (Normal mode). lasts through the next battle. (Hard mode). switching her out does not negate the effect. ('''so, in normal mode, say it lasts for 5 turns, if you switch her out after the enemy attacks her, she still has to suffer through it for the next 4 turns that she's in for. on hard mode...well, that'd be more of an incentive of you to NOT wantonly use the attack)

granted, this would be for consecutive fights.

if the line were: Fight---> Travel back to a village (obviously, seeing as how the patch is going so far, that'd only be possible AFTER you completed the reason why you went to that other area.) so, say..the Labyrinth. the only way out of the nerfing is if you used the Flash Freeze on the last fight. something like that.