Talk:Paradox/Companions/@comment-38248367-20200912224512/@comment-38248367-20200913010607

Yes, the feature where characters in a player's party follow them is very old indeed. I pointed out Pokémon HG & SS specifically because it applies this feature with the gameplay mechanic of recruiting (hundreds of) characters, much like in Paradox. Perhaps there is an even earlier title that does something similar, but that is the first that came to my mind.

I couldn't find the NPC you mentioned, but an interesting thing in Iliasville is that many NPCs seem to have have new lines of dialogue as Luka's heroic deeds become more known in the world; his inn even starts gathering people near it, which is a nice touch.

I can't imagine how much work it takes to add all these interactions, but I think they're well worth the effort. As you said, it is surprising how many there are even in situations a player wouldn't normally be in.