Talk:MGQ3 GC345's patch testing/@comment-24213553-20160626090824

Common Grandine implementation: extra hits for normal, drain and level drain attacks (unbinded only, 1+1 and 3+2 schemes); the enemy defence bonus (the default value is 30%). The enemy damage penalty versus Salamander (the default value is 30%, AP attacks ignore this, "Blade of Flame" not works) and the last - binding itself fails versus Salamander ("Blade of Flame" not works).

Common Gigamander implementation: extra hits for normal, drain and level drain attacks (unbinded only, +2 or +3 schemes), the damage bonus for physical attacks (the default value is 100%). And the accuracy penalty versus Undine (unbinded attacks only, the default value is 100%, "Water Wall" not works).

Both spirits are undeveloped in the game so maybe I will add something else. Like Grandine accuracy bonus (Grandine counter is Guard so - this bonus can be added freely) or Gigamander damage bonus for pleasure attacks...