Talk:Side Stories/@comment-6002884-20160717040117/@comment-24213553-20160804205713

Some helpers.

1) You use un-needed arguments in some commands. Like ="var_cal, vX,+,1,1". The last argument isn't used, var_cal only have 3 parameters. Another example - ="sp_non_alpha,-1,.003.bmp,0,0,1,1". The "1" effect (instant draw) not needs the second parameter (time).

2) Imho, too many new page wait states in enemy attacks. Just use "~" (go to a new line w/o a wait state).

3) You use the wrong command for some sprites. The "sp" command uses the leftup transparency mode if you use it with custom sprites (.bmp/.jpg/.png). This "feature" was the main reason to add the "sp_alpha" command to my patch. Examples - [skilla3] effects (024_01.bmp - 024.08.bmp), happydance icon etc.

4) Use skill17off="1" in the [customskill1] section to disable edging.