Talk:Monster Girl Quest: NG+ (Ecstasy)/@comment-26047404-20150127061507/@comment-5994448-20150201050404

There are three types of classifications for abilties in D&D

One is spell-like abilities which are abilities that acourse work just like known spells, they are not unique in any way other then you can use them so many times a day without using up a spell slot

Two is Supernatural abilities, which like spell-like, is magical in nature but are usually much more original in how they work.

Finally there is extraordinary, which is not magical, it's superhuman. It's not Dr. Strange, it's Captain America. Feats that go past human limits. It's not realistic by real world standards, but in fantasy it can be if the creators wish it too.

Some combat feats fall under this. Cleave allows you an extra attacj just because you killed someone, that;s not realistic. Blind Fight allows to reroll for miss chance due to having unrealistic intuition of a concealed opponet. Rapid Shot allows you more attacks outright per round, again unrealistic. So why oust two weapon fighting?

Many classes go beyond physical limits yet are not magical, Barbarians rage, uncanny dodge, and trapsense, Monks, well almost everything cept for a few supernatural ki abilities, rogues evasion, uncanny dodge, and constant increase to sneak attack damage. All of these are super humans because normal humans in D&D are only less than 1HD, normal soldiers are only 1 or 2 hitdies. By the time you are lvl 10 you are legendary and by maxing out at lvl 20 you are close to being a demi god.

Two Weapon fighting is extraordinary. It goes PAST human limits. That is fantasy, it's not just about magic. So oust it over everything else is just plain silly. To dictate that in a fantasy setting one can't go past human limits, but can learn ancient and powerful spells is extremely silly. I am perfectly fine with the idea of "Ok I am not going to allow two wepaons at the same time in my story because it dosn't work" and if you are trying to be realistic, then you shouldn't. But D&D while making feats for a two weapon fighter build isn't being unrealistic, it's opening up one direction a person can take.

To say disadvantages in two weapon fighting do not exist in D&D is also perplexing, because unlike fighting with a sword and shield or a two handed weapon, two weapon fighting requires you to burn atleast 5 feats (and meet certain prerequisits) for it to be useful. Even after all these you will still always have atleast a -2 to all your attack rolls. That NEVER goes away. You simply reduce the penelties to your attack roles, but you still get penelties. I say that's pretty far trade off for doing something like this in a fantasy setting.

Lemme also apologise for the snark, you dropped the ugh stuff and are treating this maturely so I owe you the same courtesy.