Talk:Monster Girl Quest: NG+/@comment-75.95.247.218-20131002005640/@comment-17270133-20131002015954

This is a problem with how the game handles the dodge buffs of Sylph and Undine. To get it to work, it not only has to be scripted for every monster, but every single attack of every monster. Because of that, for early monsters that you fight, before you get Sylph and Undine, they have no code for the dodge buffs in their attacks, so they don't work.

Daystar had the same problem. Why Torotoro had Daystar work this way when it was literally the same code copypasted for every attack, I'll never know. For that, I got around it by moving the code to activate Daystar to the same place that calculates damage, which the game uses for every attack in the game. This also lets Luka dodge attacks and keep his Daystar charged up, since in that case, the damage code isn't read. In Torotoro's version of it, it was scripted in every attack to check for Daystar before checking the Sylph/Undine buffs.

I can probably fix it by doing the same thing that I did for Daystar. But that will probably have to wait for the next major update, with a lot of other bug fixes. The reason I didn't bother with it now is because, like you said, they die in one hit, so there's not much point anyway. I'll still probably fix it though.