Talk:Excalibur Compiler/@comment-24213553-20170215103810

Hmm... I see the problem.

Imho the best way is to create 1 string variable for Spin-offs and to make sp, bg etc commands support this variable as the sprite name.

Something like: 100="var_ld,v1,enemylife" 101="var_cal,v1,/,250" 102="var_ld,vstr,\system\gagee" 103="var_cal,vstr,v1" 104="var_cal,vstr,.bmp" 105="sp_alpha,-8,vstr,87,21,10,350" I will try this when I return to the patching process.