User talk:Ewilan2905

Recruitment Rate
Hi, I'm not sure if this messge will reach someone, but i don't know where to ask a question. So, I'm searching inside the game himself for data like battle dialog missing, and i found the recruitment rate for all character.

The rate are 1.0 / "denominator" where denominator are 1 to 5. So the result is: 1, 0.50, 0.33..., 0.25, 0.20 I was wondering just how formatting then in the template.

On Sandworm/Dahlia, the rate is show at 6.25% if we take the formula 100 (affinity if 100) * 1/16 (recruitment rate ?) * 100 (recruitment base without gear) Or with the formula i found on the game which is: ( 1.0 / denominator ) * (party collection rate) * (Affinity / 100) with a denominator of 5 for dahlia I'll obtain 0.2 * 1 * 1 = 0.2

For Bunny slime which have a denominator of 1 with 100 Affinity we'll get 1 to rate so i think we need to multiplu by 100, but 20% for dahlia seem to be fairly high compare to 6.25% writting on her page.

I've done some test on a new game Bunny slime with 100 Affinity seem to be 100%, Slug girl with 100 Affinity have a denominator of 2 so the formula give 50% rate. I've put a +200% recruitment ability so i get 100% and yes it seem to be 100%.

I'm going on a leg and say that some "denominators" (which are basically what makes for some specific monster's recruitment rate) got modified with updates. Although what do you include in the "party collection rate" exactly? Kaerdron (talk) 19:17, 21 October 2020 (UTC)

Oh yeah maybe the 1/16 was in part 1 and they change after updating for part 2.

The "Party collection rate" seem to be: 1.0 by default or the higher value between abilities and recruitment rate.

This is the the code that define the "party collection rate" function. We can see it search between all member plus a "fake" one with value 1.0 that create a table with the 1.0 and all "collect_rate" of member and select the higher.

I didn't found where is define the actor.collect_rate atm. But i believe it's the higher between ability (lvl 9 monster tamer +200%), passive (monster tamer +150%) and gear (Ticket of Invitation) I'll continue to search for it. Ewilan2905 (talk) 23:16, 21 October 2020 (UTC +2)

Okay so i find a way to display the value on a console and for Medusa/Diusa i've got the result:

基礎確率:25%         Base: 25% 仲間加入倍率:*2.0     Seem to be "collection rate": * 2 (i have ability "Recruit Rate 200%") 友好度補正倍率:*0.27  Affinity: *0.27 (just got 27/100 for test) 最終確率:13%         Result: 13% Second test: I've talk a little bit and equip "Ticket of Invitation" (+150% Recruitment Rate) 基礎確率:25% 仲間加入倍率:*2.0 友好度補正倍率:*0.52 最終確率:26%

Result show that it take the higher so only the +200% from the ability The denominator of medusa is set to 4 which is 1/4 so 25%.

Ewilan2905 (talk) 00:37, 22 October 2020 (UTC +2)

I've put all base rate on a pastebin if some want to help add them. I'm working on extracting Gift value and base gear before adding all info on the needed page.

Ewilan2905 (talk) 12:24, 22 October 2020 (UTC +2)

There's already an All Gift Values google sheets that I used to make the Food pages, here. Otherwise, I guess you could look at each food page and manually get the info. Good luck on your work, and thanks for helping out. Gamessmasher (talk) 15:38, 22 October 2020 (UTC)

Oh great job, i've done something sinpler (since it's just a text format) with a php's script where i've replace all id by name of item or name of character, then sort and keep only the 5 best and got this kind of result: "Alice": {"Sukiyaki":"210" "Wedding Cake":"210" "Broiled Eel":"210" "Kids Meal":"210" "Deluxe Rice Ball":"195"}, I think 5 gift is enough, but don't know how to select when the 5th have same value than 6th, 7th...

Really cool the google sheets with the ingredient needed for cooking it. I will study it, didn't know that we can do something like this. Thanks for the share. Ewilan2905 (talk) 18:14, 22 October 2020 (UTC +2)