Talk:MGQ3 July 2014 patch testing/@comment-93.43.128.225-20140721073051/@comment-24213553-20140721105653

No. You define the exact skill for followup.

If [skilla2]/followup="a8" - the next skill after skilla2 will be skilla8. If [skilla2]/followup="tame0" - the next attack will be charge preparation. Etc.

If you use skill_kakuritu="0" - this attack just can't be selected randomly. But you can use skills with skill_kakuritu>0 as the followup target.

The only conditions are - followup target must have skill_kakuritu value (if this key is missed/empty - the script think this skill isn't defined) and bind status must be correct - if you try to use skillaX when binded - again the script don't do this. If the followup fails - the game just use the standard attack routine.