Talk:Monster Girl Quest: NG+ (Ecstasy)/@comment-26047404-20150127061507/@comment-26047404-20150201093507

That makes to sense to me.

That's one of the things that I've really liked about NG+. So far, all the major battles have been interesting and required a strategy. At the end of MGQ 3, I would just literally Daystar everyone to pieces. In NG+, it took me forever to figure out how to beat the Harpy Queen because I didn't even realize that Daystar was neutralizing her buff at first. I had to sit there, experiment and explore until I figured it out, which was fun for me.

I think that's the great potential in how everything has been balanced so far. Luka is incredibly strong, but he has 1/10th the durability of a monster of a similar level. To make up for it, Luka can basically heal whenever he wants to and his attacks are like shots from an orbital cannon. Still, he's always on the edge of absolute defeat because Luka doesn't have that much health. So it gives a good feeling in my opinion that Luka is really freaking impressive, but at the same time he's vulnerable enough that if he makes the wrong decision in a fight he could geniunely lose, so you have to pay attention and think carefully about what you're doing. It also makes it feel like the reactions of everyone to him are legimitate, because he throws down a Daystar or (in the next part) does an Element Spica and takes down a half or a third of the health of the strongest beings on the planet. I'm imagining after these fights that it looks like a disaster zone. Buildings are on fire. Smoking craters are all over the ground. Things in the vicinity have been slashed in half by the wind afterslashes. Think of him using ninefold rakshasa and making nine slashes powered by his air, water, and fire abilities... Everything about 20 feet in that direction is going to be in pieces and possibly on fire. He's like a walking disaster generator. It's great.