User blog:Kain McBride/Research Progress - Gettin' there...


 * Alright, though I'm fairly sure no one is actually following this at the moment... I'm still going to say that I'm almost done my research into Side Story Development...


 * When I started with the idea of making an editor / creator for side stories for Monster Girl Quest, I thought it'd be fun, and side stories could be almost limitless in their complexity... Shortly there after I came to the realization that Side Stories are limited in, well, almost every aspect... There really isn't all that much you can do with a side story... So I thought to myself, why bother doing this until I'm absolutely sure what can and cannot happen from within a side story? I mean I've seen side stories that do things they shouldn't be able to do, at least in accordance to what was documented about them... (the Cecil series for instance), and then looking at it I saw things I didn't recognize...


 * Regardless, I started on looking into what could actually be done with a side story, what kind of scripting hadn't been covered... below is a list of what I've found so far... if it's linked, it means I've figured out how it works too... if not, ... I'm getting to it...


 * bgm_stop (stop the music, isn't linked because it wasn't important enough to create a new subject for)
 * Solid Backgrounds / Clearing a background
 * Sprites 2
 * The Move Command
 * Syasei 2
 * The Element Command
 * Variables and Variable Use
 * var_ld
 * var_cpa
 * var_jump
 * var_cal
 * var_out
 * var_dice
 * Restart
 * Basic Story Tweaks
 * wait
 * anten
 * Monochrome
 * monocro_on
 * monocro_off
 * Text Window
 * win_set
 * win_del
 * Other Stuff
 * damage
 * kaihuku
 * overkill_end
 * skillname


 * As of yet, I've not looked at these last 4 items at all... I have no time line in doing so, but if I do... (or someone else does) that will be it for the current side stories documentation. These are the only remaining, undocumented, commands... awesome...