User blog comment:C0var1ant/BETA Testing (PHASE I)/@comment-5672532-20130107101407

Thanks to FurRiffic and the power of Luck, I've finally managed to give this a go. Very impressed so far. So what did I then do? Naturally, I ran at all the walls trying to find something that would give way, wahahaha!... It was pretty hard, actually. Most real issues have been reported below, so I'm somewhat limited in what I can report.

- If you go to the title screen and then reload the story, the game 'remembers' which choice you last picked at the Minister/Guards selection screen, and places it (in this case, Minister) at top. This may be working as designed, if so - I rather like it actually.

- Drr, somehow posted this earlier then I intended. I notice I can't cause the shops to break by buying/selling potions endlessly, so that seems pretty solid.

- During combat, waiting seems to cause health regen at some points. I'm assuming it's related to hit/evasion/defense overflow of some kind? Regardless, other than that - yeah, it's like people have said. The only real flaw seems to be upper-tier combat, and that is something fixed rather easily.