Talk:Sealed/@comment-5807506-20130124052734/@comment-5173028-20130124060436

bah another overspill (the reason I get them is because in the beginning of something I have

rnd2 %ransu,1,3

and instead of having if %ransu=1....etc. until if %ransu=3

i only have 1 and 2 so if it equals to neither of those 2 (landed on 3)

it doesn't overwrite the last $sel1 (which had a damage count of the time) instead of hte dialogue that is meant to be displayed

so the dialogue ends up being the last damage narration.

anyways thanks I forgot how many of these I cut it from if 1 thru 3 to just if 1 or 2

and thanks alot other than the overflow bugs for the dialogue the other kitsunes should come out groomed and fluffy :p

but yeah that overspill isn't just damage numbers it is also any narration that went into $sel1 (like dodging narration for the wind or the dialogue the enemy tells you when they are going to initiate an attack) and wasn't re-written again (and thus I say they spilled over since I didn't empty out $sel1 and place in anything new instead it just dropped in what it had last time lol

anyways its past midnight I'll look here again in the morning in case there are more bugs and then I'll write another patch fix