Talk:Monster Girl Quest: NG+ (Ecstasy)/@comment-26047404-20150127061507/@comment-26047404-20150201073047

No problem. When I wrote 'ugh', I was just trying to express general frustration; I wasn't aiming it you in particular.

I said magical when I was talking about feats, but you're right about how extraordinary would fit under the same description. That's actally closer to what I meant when I then said they'd have to be supernatural.

I wasn't trying to say you don't get penalties for dual-wielding in D&D. It's the advantage I have a problem with.

There shouldn't be an extra attack for dual wielding. It just doesn't make any sense. It'd be like saying that the movement rate for a normal human is faster underwater. We know that isn't true, because a liquid is more dense than a gas.