Talk:Monster Girl Quest: Paradox/@comment-25786205-20151218184702/@comment-26979215-20151218201319

Difficulty determines the enemies health and how much damage their do to you. All information in the Monsterpedia records the Normal Difficulty Stats as a baseline. On Very Easy, Enemies have half health and do about 1/3 of normal damage if I recall correctly. On Paradox, the hardest difficulty, Enemies have triple health and deal five times normal damage.

I didn't know any of this when I first started, so I just went on Normal. You cannot beat the first fight in a game on Paradox no matter what you do but you can beat the game on the second hardest difficulty. Someone beat a playthrough on that difficulty without levelling so I imagine it'll take about the same time to beat even on the hardest difficulty, maybe a couple hours more, because they just recruited stronger monsters which isn't much of a grind.

The Uber Bosses are in the Labyrinth of Chaos, a bonus dungeon accessible after you beat the game that scales infinitely depending on how far you get. I'm not sure if difficuly affects the Labyrinth of Chaos, I checked by trying to enter the Labyrinth on Very Easy and Reaper set my difficulty to Normal so I think Normal is the baseline for scaling in the Labyrinth of Chaos too. There is a boss in the Labyrinth every 10 Floors that also scale but Uber Bosses are a special optional, harder boss every 100 Floors. They are impossible to beat without the right set up which can take hours of grinding to achieve, leveling the necessary Jobs and Races to get the skills and abilities you need to survive.