Talk:Monster Girl Quest: Paradox/@comment-26235538-20150429175253/@comment-5844115-20150430125545

I think it can all be traced back to two changes:

The first is simply the difference in medium - the original MGQ was a linear story, with much of the text explaining Luka's actions and his thoughts. Paradox, however, is an RPG - and Luka, while not exactly a silent protagonist, gets less "and now I think this"-moments, and instead of having his actions described to you, you steer him when walking from x to y. That gives him... well, less personality, and more space for your imagination to "fill in the blanks". Which, for most people, will make him less of a wimp.

The second change is the difference in the background characters - in the original MGQ, Luka was a naive young man with the education of someone who's never seen a school but who was preached to in the nearby temple all day, and he was walking around with the well-educated and well-informed Monster Lord. It's obvious that he'd come across as an idiot - especially when he tries to somehow get Ilias' comandmends and coexistence in sync, when it's getting more and more obvious that Ilias herself is directly opposed to coexistence.

In Paradox, Luka is still a naive young man with the education of someone who's never seen a school but who was preached to in the nearby temple all day, *but* the church doesn't preach the same things any more, and Alice/Ilias themselves have no idea WTF is going on, so they don't get as many "explaining things to Luka"-moments.