Talk:Making a Re-Patch/@comment-31081547-20140118232540/@comment-31081547-20140120113025

Don't worry, now that i am coding i know why you don't always answer ^^

Also, i am not talking about the Basic CGs we have, i am talking about animated CGs, in a .gif format :

Tamamo gringe.gif

When i use the mpgplay comand, it disapear when i click with the mouse, and i want to prevent that, since i seriously think to have both animated CGs and static CGs in my game...

Also, the Bg comand don't work, same thing for the Lsp.

Also, i thought more at the Linked save, and think that it's because of the fact that the variable are for all the game, like :

In Save 1 (end) : Rep bar alice = 50

LINK

In save 2 (beginning) : Rep bar alice = 50

LINK

In save 3 (other path) : Rep bar = 50

Is there any way to isolate the variable for each save? That will also mean that my 7 bullet variable would change when i will add it....