Talk:Sealed/@comment-5173028-20130410150902

I might need to make Nibi more hit prone because the way I have her right now I love the way she works but I feel making her more weaker (damage-taking wise) would make her an interesting support with a dash of high-reward high-risk (aside from having group heals her attacks with the clones make her hit hard if she can dodge long enough [i'm not sure if I should have her be K-Oed in 1-2 hits though but yeah right now math-wise she hits hard] )

This is how I right now have Nibi setup

she has 2 dodges (the regular wind dodge much like luka based off a percentage)

if she dodges well end of story she dodged

if that dodge fails then we enter a 2nd percentage (basically asking yourself did the enemy hit the real nibi or one of the fake ones)

if she got hit well simply that end of story she takes the damage and whatever

if a clone got hit instead her total amount of clones will go down by 1 and she will lose a few turns far as the "cloneturn" variable keeps track for the damage multiplier

X is the base damage (what she would normally do alone)

Y is the amount of turns she has had at least 1 active clone (caps at 20)

Z is how many clones she has (caps at 5)

T is the total damage

so for example if her base damage of an attack is 500 (pretty scranny actually scrannier than Luka without spirits for attack boost [around 660-790 damage])

but say she has had 1 clone active and its been active for 1 turn

her formula is

T=(X*((Z/2)*(Y/2)))+X

so (500 * ( (1/2) * (1/2)) ) + 500 = 625

which is a bit

however if she manges to keep 5 clones and hits the 20 turn cap

that turns into

(500 * ( (5/2) * (20/2)) ) + 500 = 3625 which is a huge improvement that along with her low SP for attacks would make her really strong since the enemy would not able to keep up its guard against so many enemies with the only problem being (at least the way I want to try set it up) is if she does get hit she might get K.Oed lol

while it looks nice here I don't know if this will be too much or too little for Nibi but I'll see XD I don't want to give her dodge changes too high of a boost that she will always live but I don't want to set them too low that she takes hits easily even with all 5 clones out and thus gets taken out in 1 hit very often

EDIT: errr i should simplify the forumula to T=(X * (Y*Z) / 4) + X