Talk:Monster Girl Quest: Paradox/@comment-26439802-20150530000556/@comment-26439802-20150531152145

@Taunt: While we agree on the basics, what we take away from them is rather different. Mostly, I like MGQ for its tropes and clichés. I like the stupid overpowered ancestor thing, it's funny. Adding these lighthearted, amusing things into the plot makes the heavier parts easier to swallow.

MGQ is a setting where on one hand, we have two fleshed-out main characters with deep personal issues which they help each other overcome, and a world with serious issues that need to be resolved... ...but at the same, time, the Monster Lord can travel the world pretending to be a gourmet while accompanying a hero that keeps idol-worshiping a blatantly genocidal goddess.

It's not entirely serious. It's not entirely light-hearted either. It's a bit of both, with an hard-earned, but clearly happy ending - and that's why I like it.