Talk:Monster Girl Quest: Paradox/@comment-27542729-20170531032059/@comment-27542729-20170601003705

@Asdemon - This is from a more refined text file I'm working on, hopefully it will be useful.

" ... [Note 1]: It's important to add them in the proper inventory, at the editor there are four inventory sections, Items, Weapons, Armor, and Variable. Unless you know what variables are what, you should ignore the Variable section. I'll note with each section of item's which inventory the items below belong to, though typically if it goes in the shield, helmet, or Accessory slot it belongs in armor. If it equips in weapon slot it belongs in weapon (obviously), and of course all else if it shows up in Item or Keyitems it belongs in the Item Inventory.

[Note 2]: If starting a new game you will have to unequip your sword, clothes, and run downstairs to grab the herb from your Inn's pot. The editor at this time doesn't add items to a empty inventory (at least it hasn't for me).

((Editor Usage: At the site you can change the quantity of existing items immedidately upon the loading the save (and keep in mind the 2:30 min delay between save loads for non-patron users) however to add new items you will have to first click the "Show items data raw" button at the bottom.

The Syntax is simple "": (all between {} of course) e.g. (Full slot of small medals and Herbs, order doesn't matter): {"1":99,"32":99} just space between them with a comma and no comma after the last item.

One addtional to note to "delete" items you'll have to set the values to 0 (or maybe use null in quantity?). Simply deleting the items in inventory from load doesn't work so feel free to delete what's shown in the inventories to cleanly add new stuff.)) ... "