Talk:Sealed/@comment-5807506-20130907054031/@comment-5173028-20130907134656

good some feedback lol at last i don't seem to have gotten much on anything last month..


 * the 1st bug is an error with the directory it should be se\fire1.ogg not sealed sealed\3\ i can fix that in a blip


 * I wanted to leave Slash's attacks and everything intact but I guess I'll take a look and see what might need removal or changing. I'll probably do a TINY damage nerf and I'll see how much of an accuracy nerf

But far as how I actually setup chances it has an equal chance any of the 6 attacks however it then checks if the cool down on 3 attacks are ready.

The attacks with cooldowns (so they aren't spammed) are the heal (unyieling perserverance), all consuming love, and memories of the divinity. Having 5, 5 and 3 turns respectively that they can be used since the last time that attack was activated.

The other 3 attacks are free to be used if they happen to land on them. So its just pure misfortune you got the same attack 90% of the time lol

I'll go ahead and add a time when you can nuke it I guess I mean its a long and tough battle in the first place (you are doing 85% damage instead of 100% damage to it, on Normal it has 88k HP [hard 95K]  )

EDIT: For "All consuming love" I went ahead and boosted wind dodging chance from 30% and 25% for Normal and Hard respectively to 60% and 55% I also weakened all the hits of that attack by 50 points which is not a lot but something is something lol.

I'll look into the stun+ quad but in the end I guess I will end up allowing you to stun it at best twice (once before the 2nd phase, and then I reset and change the stun for the 2nd phase)