Talk:Monster Girl Quest: Paradox/@comment-25786205-20141207194935/@comment-24824436-20141215223952

Even when Luka's not using the spirits, he's still more powerful than almost all the humans (the only one I can think of that's most likely stronger than Luka is the Sabasa King).

So we can agree that their leadership is terrible. What I'm trying to get across on this aspect is the harsh reality that when things go wrong, it's the leader's fault for not taking charge of the situation. In this case, because the other Monster leaders aren't doing a good job to either follow Alice's orders of self-defense (including kidnapping humans) or just flat out defying her, it's Alice's fault for not enforcing her orders.

I do realize that they say that there's a long journey to the true peaceful coexistence, but would it really have killed them to show a scene or a few of humans who are still hurt by the Monsters past sins? It'd make a lot more sense because in reality, there are individuals who can't move on because the past actions really hurt them.

There's a difference between what's fact stated by the game and "maybe". Heck, there's even a difference between implications and "maybe". Implications (by the source material) have a small, but still visible connection to fact (i.e. it is slightly implied that Heinrich and Black Alice had an intimate history). "Maybe" is more of what the audience thinks of (aka Headcanon). IIRC, this game mentioned "the long journey to true peaceful coexistence" and that Luka and Alice travels the world to see to it that coexistence is still ongoing, but there wasn't any real mention of the obstacles that could pose a real problem to coexistence (besides the Spider Princess).

My other problem with this game is that it didn't expand on the details that could still serve a huge purpose, and instead, just leaving us with a possible problem and never mentioned again (i.e. the sealed Monsters who are evil to the core).