Talk:Monster Girl Quest: Paradox/@comment-32466838-20171208102418/@comment-4790504-20171208112105

Basically a more in-depth explanation of how the new LoC works.

It'll be divided up with the choice of going through the old infinite floor dungeon in LoC1, and the new trial dungeons that have only 10 floors. The latter get increasingly harder with each floor you finish, and eventually culminate in a boss battle on the final floor.

There'll be lots of minor buffs to existing job skillsets. Like a passive evasion boost for Dagger users, plus automatic SP recovery for Dagger skills. Or Wing abilities slowing down the enemy, or Breath skills doing more damage the higher your HP is, etc.

Some characters will have their traits changed as well, so that when you have certain members in the active party together then they get increased stats; like Micaela and Lucifina.

And a few nerfs:

- Micaela and Lucifina will be getting nerfhammered and won't be doing as much damage with their abilities anymore, though it's compensated slightly by their new duo trait.

- Anyone that can cast magic or use abilities more than once per turn will also be getting indirect nerfs, so this affects companions like Alicetromelia and Heriel; there's now a chance that they'll have increased SP costs whenever they multi-cast.

- Attacks that hit more than once have a decreased chance to inflict status effects on the enemy. This primarily affects Sword and Bow skill users since they have a lot of abilities that are multi-hit based.

- Medicine skills that buffed allies (the Doping ability) no longer give that high of a buff anymore.

...plus a whole bunch of other planned changes that they haven't listed on the blog.

And one more thing; no more blog updates for this year until 2.20 gets released. There's also a chance that it may not release this year at all and we'll have to wait until next year instead.