Talk:Hero (video game)/@comment-2127493-20140106050041/@comment-5598003-20140106054358

Well, I gave a LOT of thought to the idea of switching back to anime models, talked about it on the forums at ntelliware.com, but there are two main factors that make it a really bad idea in the end. First and foremost, I can't draw anime. While characters like Luka that require very little anime drawing skills are fine, I could never make Alice or the 4HK look right, everyone would still not like them because the body textures would be flat and undetailed like characters from Zelda 64, and they would end up looking worse than the realistic models. Believe me, I want to make them more anime, I just don't have the skills to draw the textures. I tried making an anime Alice, and this is where it really hit me that I can never make her look correct. Here's what I mean:



The second reason, this game has gone through so many reboots already, I'm less than 90 days from my original deadline and I don't even have the demo in testing yet, I can't keep jumping back and fourth and pushing off the deadline, I have to get this game finished at some point.

And honorable mention goes to the fact that about 300 people have already pre-ordered the game under the pretense of the realistic models, to switch now could cause problems there, it would be along the lines of false advertisement.

That being said, I haven't ruled out the possibility of a low-poly, Zelda 64 styled version suitable for Android platforms. (Which would also be available for low-end PC's that can't play the high quality version) That version would likely have anime styled models in it because it would be unfeasible to use high polygon realistic style models, but again it won't look exactly right because of my limited ability to draw anime textures for the characters.