Talk:Chapter 3/@comment-11127332-20131214022907/@comment-4878757-20131214190005

The only fault is that by itself Part 3 does try to cram a lot in, but what can you expect when the plot twist comes in at the end of Part 2? This chapter obviously tries to tie as many loose ends as possible. You could literally put the same qualms to any fantasy setting, Harry Potter, LOTR, Star Wars, Superman or whatever else. These are fantasy settings and they all require some suspense of belief. Every plan or final battle is risky, sending Frodo to Mt Doom wasn't likely to suceed, the Rebels in Star Wars getting that lucky hit in the Death Star's exhaust port wasn't viable (without the Force plot mechanism), Voldemort killing Neville's parents would have given a whole different story. Most things in a fantasy setting employ a deus ex machina to keep tension, it's just a plot device.

I also implore you to look at the Three Act Structures used in storytelling. This fits in with the way Chapter 3 works. It isn't meant to be it's own thing, to really play MGQ you need to play all of the stories back to back because I'm very certain that Chapters 1 and 2 do not do a good job of being standalone stories.