Talk:Monster Girl Quest: Paradox/@comment-43618636-20200420131513/@comment-36674939-20200420230322

Actually, this is something our team can fix--and something one of our proofreaders accidentally caused in our efforts to provide a polished, quality translation.

What happened is he added a command to draw the target's name onto the text box (so it would read "[User] slashes [Enemy] with the readiness to die!"), but the thing about Double-Edged cut (and a few other skills that the game refers to as "Multi-Part" like Vampirism) is that they are not structured to handle those commands, and thus, will crash the game when they're present in the ActionMessage when the targets are all dead.

I am testing the bug+fix right now, and will update the fix to our translation files within the hour--along with some other changes to the Skill descriptions to address some text display issues.

EDIT: Fix is up now.