Talk:Monster Girl Quest: Paradox/@comment-26439802-20150530000556/@comment-26441687-20150531054706

Working on multiple projects at once isn't exactly an uncommon thing among eroge producers. Smaller companies pretty much have to in order to stay afloat. It can also help with motivation since if you're sick of one thing you can work on something else. Forcing yourself to work on one thing all the time isn't necessarily the best approach, especially when you're working in a creative field. There's also the fact that there are multiple facets to making a game and for example if you're in a position where you're waiting on X person to get Y thing done for Z game, sometimes it's just more productive to work on something else while you wait.

And let's not forget that while Monster Girl Quest is a parody, it's a celebration of cliches not a condemnation of them. It makes fun of them sometimes but it's mostly done lightly and never in mean spirit. They're cliches we all know and love that we grew up with since childhood and MGQ revels in them and hams it up. That's what makes it fun. If you're looking for some cynical work that turns cliches on their head and tries to be edgy, this isn't where you should be looking.