Talk:Sealed/@comment-2037710-20121209053308/@comment-2037710-20121209071620

So basically, stun is 50/50?

You should probably just go with 2 turns at first and each spirit contributes to +1 more stun duration. If you're still trying to make fairness, make it only work during some point of the enemy's phase, but obviously not when they're preparing a counter or doing some special attack like Deeny's Erratic Movement.

But definitely make them pissed when they come out of stun like Fake Alice and Alra Bishop.