Talk:Hyperdimension Girl Quest!/@comment-31116425-20180214211915/@comment-31116425-20180216144051

I totally understand that, since it really can be a pain in the Backend especially with a Project that is already as far as yours is. Not only that the Users interface was rearranged In MV also the way of implication and use of Custom scripts or rather plugins as they are called in the newest version of the Engine is quite difficult if you are not used to it.

 Also, the Tile sets 50 % bigger then in VX ACE that means you can not use the once from VX ACE by simply importing them without scaling them up and that could cause them to get blurry if you are not careful by doing it. On the other hand, I have noticed that you are using some of the MV Tiles in a downscaled version on some maps if I am not completely wrong.

 Let us not forget the Luna engine does not exist for RMMV, even if the developer’s make Plugins for MV they do no longer work together but all in their own rights.

It is however easier to implement graphics in MV then it was in VX and VX ACE, but that is more of a personal preference of mine since I like to Parallax my maps.