Talk:Monster Girl Quest: NG+ (Ecstasy)/@comment-26047404-20150127061507/@comment-26047404-20150131232729

I addressed the 'rule of awesome' in my last post where I was talking about an 'anime themed world'. But you mentioned something that made me curious, why would it be hard to program? All you'd need to do is double the number of attacks? Then you'd probably need to change the effect of slyph's ability to give you four attacks instead of two, right?

If slyph's skill has the increases the number of attacks to 2, couldn't you just reapply the same algorithm? If it needs to be used throughout battle, you could start it at the beginning of battle... And then change slyph's ability to replace it with something that does 4 attacks and then the other ability activates when sylph's ability wears off.

The game images when he uses a special attack with one of the spirits would be inaccurate, but Luka is already using the iron sword instead of the angel halo in those images anyway. I've never tried to program anything with ?nscripter?, but I guess I'm curious why that would be difficult to program.

Another idea would be to take a shortcut where you just double the amount of damage Luka does, and then you change the attack text so that he says "Luka does !half damage!. Luka strikes again and does !half damage!." And then you wouldn't even need to change what slyph's ability does. You'd just be doubling the damage, and then creating the illusion using text of making one attack into two. You'd have the same number of text boxes pop up, but each text box would include two attacks.

A bigger technical problem that stands out to me would be that it would screw up your game balancing. If you did quadruple damage with your regular attacks, why would you use your SP points to do special attacks anymore when you can do similar damage and get SP points instead of losing them?