Talk:Sealed/@comment-7475345-20130523115649/@comment-5173028-20130523164241

its the best way I could think of it

it might be because I haven't played many RPGs but right now I can only think of 3 kinds

'''Before fights - Final Fantasy / Tales series [ex. Tales of Grace]  -''' This would be limiting not to mention a bit of a pain in the ass to do the way the combat system works. I could make it where I could have them attack one by one as a unison and count it as one single turn but then I would have to think if I want something cheap like have does the ENEMY randomly attack one of the members or have all of their HPs combined which would be a bad idea considering some members are tougher than others

At best I AM thinking of doing something like this but I'm saving it for my second re-patch mod since I'm going to scrap some of the combat system (and a bit of the code in fact)

Doing this now for this patch would only create more of a clutter for me since I'm the one that has to go through the thousands of lines of code to add new stuff and personally I don't like how things are organized but I don't really want to mess around with the organization

All members out at once - Ex. Fire Emblem - again it does share some of the problems as to how I should have damage be received and dealt

Turned Based - Ex. Pokemon -  its simple to code and in my opinion effective. I understand you might want to switch people just to check their statuses and HP but I am thinking of at the very least adding their current HP in the party selection but at the moment I haven't figured out a way without adding too much text...