Talk:MGQ3 GC345's patch testing/@comment-24213553-20160327134212

Have coded followup_instant randomizer. The idea was simple - use a custom dialog link ("!xxx..."), select the needed skill in the custom dialog (with "var_ld", "var_dice", "var_cal", "var_cpa", "var_jumpline") and run the selected skill (have added the new command - "execute"). "End" breaks this linking and returns to the main enemy attacks routine. Others commands are ignored.

P.S. Have enabled the "name" command. Changes the current attacker name. The original name is remembered before the randomizer start and is restored in the next turn start.

I will add the test battle (Zombie Girls) to my Map Spin-off story then upload beta 12.